Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Access mesh Ngon faces in script
Post: RE: Access mesh Ngon faces in script
Ah ha... investigating properties via reflection I can see that tfObj does actually have a member called 'node' where I can get the INode and it's name from - it isn't documented in the tyflow script... |
|
wbk |
Feature Requests
|
4 |
1,944 |
11-18-2023, 07:38 AM |
|
|
Thread: Access mesh Ngon faces in script
Post: RE: Access mesh Ngon faces in script
tyFlow Wrote: (11-17-2023, 06:22 PM)
--
tyFlow meshes don't store any ngons internally. Ngons are really just tris with hidden, adjacent edges.
If you really want to dive into C# you could get the... |
|
wbk |
Feature Requests
|
4 |
1,944 |
11-18-2023, 05:56 AM |
|
|
Thread: Access mesh Ngon faces in script
Post: RE: Access mesh Ngon faces in script
There is no precise way I can find to work around this so far. Even using the 3dsmax core interface as there no way to get the INode for a tfObj or even be sure of the face correspondence between a t... |
|
wbk |
Feature Requests
|
4 |
1,944 |
11-17-2023, 06:20 PM |
|
|
Thread: Access mesh Ngon faces in script
Post: Access mesh Ngon faces in script
It would be great if you could easily access the ngon polygons of a mesh object from the script operator rather than just the triangles! |
|
wbk |
Feature Requests
|
4 |
1,944 |
11-17-2023, 10:02 AM |
|
|
Thread: Share objects across multiple script operators
Post: RE: Share objects across multiple script operators
tyFlow Wrote: (07-18-2023, 01:30 PM)
--
Everything you write in a Script operator is couched in a custom, hidden class at compile-time (compilation only occurs when a script changes, so it survives a... |
|
wbk |
Feature Requests
|
2 |
1,579 |
07-19-2023, 03:42 PM |
|
|
Thread: Share objects across multiple script operators
Post: Share objects across multiple script operators
There doesn't appear to be an easy way to create data structures that survive and are accessible across different script operators across the whole flow.
You can create static member variables for ... |
|
wbk |
Feature Requests
|
2 |
1,579 |
07-18-2023, 04:43 AM |
|
|
Thread: Expose tyflow interface and classes to custom C# dll
Post: Expose tyflow interface and classes to custom C# d...
I can't see an obvious way to expose the Tyflow interface and classes so they can be used by a custom C# dll. There is no type library etc. For example if from a tyflow operator script I call a cust... |
|
wbk |
Feature Requests
|
1 |
1,253 |
07-18-2023, 04:32 AM |
|
|
Thread: tf.SetRot bug?
Post: tf.SetRot bug?
I'm beginning to suspect that the quaternion passed to tf.SetRot is an 'unexpected way around'?
Given 3dsmax uses a RHS with Z up, X to the left and Y out of the screen. Then a rotation that maps ... |
|
wbk |
Bugs and Issues
|
1 |
1,121 |
06-18-2023, 05:47 PM |
|
|
Thread: Quat class operator* bug?
Post: Quat class operator* bug?
Tracking down some strange behaviour in script code that did similar to:
Quat a = ...;
Quat b = ...;
Quat c = a*b;
It compiled so I assumed the Quat class had a functioning quaternion multiply... |
|
wbk |
Bugs and Issues
|
1 |
1,038 |
06-12-2023, 07:08 PM |
|
|
Thread: Spawning particles of a different type
Post: RE: Spawning particles of a different type
d4rk3lf Wrote: (05-29-2023, 05:48 PM)
--
Not sure I understand bro.
Any preview that you can share, and/or Tyflow editor screenshots?
--
I mean if you add any custom property data channels to a p... |
|
wbk |
General Discussion
|
9 |
4,981 |
05-29-2023, 06:17 PM |
|
|
Thread: Spawning particles of a different type
Post: RE: Spawning particles of a different type
d4rk3lf Wrote: (05-29-2023, 02:31 PM)
--
wbk Wrote: (05-29-2023, 02:19 PM)
--
Ah ok - so I think what I am missing is that it is intended that 'I should be' using different flows for different 'type... |
|
wbk |
General Discussion
|
9 |
4,981 |
05-29-2023, 03:43 PM |
|
|
Thread: Spawning particles of a different type
Post: RE: Spawning particles of a different type
d4rk3lf Wrote: (05-29-2023, 02:14 PM)
--
Well, you can change shape of the particles, anytime you want.
What is preventing you? :)
Just add a shape operator in second event, and it will override ... |
|
wbk |
General Discussion
|
9 |
4,981 |
05-29-2023, 02:19 PM |
|
|
Thread: Spawn fresh particles
Post: Spawn fresh particles
It would be really helpful if there was a mode in the spawn operator that output 'fresh particles' with no properties or shapes. For example removing/nulling lots of unneeded custom properties on spa... |
|
wbk |
Feature Requests
|
1 |
1,261 |
05-29-2023, 01:32 PM |
|
|
Thread: Spawning particles of a different type
Post: RE: Spawning particles of a different type
d4rk3lf Wrote: (05-29-2023, 01:11 PM)
--
wbk Wrote: (05-28-2023, 05:58 PM)
--
How do I spawn child particles that have no PhysX Shape from those that do?
--
Just place a PhysX Switch operator (s... |
|
wbk |
General Discussion
|
9 |
4,981 |
05-29-2023, 01:18 PM |
|
|
Thread: Spawning particles of a different type
Post: Spawning particles of a different type
I am not sure if I am missing something..
It appears that the spawn operator can only emit child particles with exactly the properties of the parent? (The same type of particle) For example if the... |
|
wbk |
General Discussion
|
9 |
4,981 |
05-28-2023, 05:58 PM |