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    Thread: Best hardware for tyflow?
Post: RE: Best hardware for tyflow?

Nice thread and a good read! I was asking myself the same questions. I hope the rendering is faster at least, some pretty good scores with the and 3950x ! Before investing should read more on thos...
rookyspooky General Discussion 4 5,193 04-28-2020, 04:53 PM
    Thread: Neighbors with PhysX
Post: RE: Neighbors with PhysX

Nice one ! Sounds good ! Cheers
rookyspooky General Discussion 10 9,107 02-02-2020, 09:23 AM
    Thread: Neighbors with PhysX
Post: RE: Neighbors with PhysX

This is what I wondered as well, isn't there a object/surface ( with a falloff) test for the bullets/balls, so we can control the impact/ pre impact more? I sort of did what you did without the gro...
rookyspooky General Discussion 10 9,107 01-31-2020, 09:02 AM
    Thread: physX switch question
Post: RE: physX switch question

tyFlow Wrote: (01-30-2020, 04:52 PM) -- If you disable all your group operators, they don't interact? -- So I disabled all group operators, in event 05 I checked "only collide with" , marked group ...
rookyspooky General Discussion 3 3,966 01-30-2020, 05:30 PM
  Photo Thread: physX switch question
Post: physX switch question

Hey, Probably a simple question. I got two events in one flow. The balls generator and a destructible object. But how should I get the chunks from the last(green) event interact with the particl...
rookyspooky General Discussion 3 3,966 01-30-2020, 04:20 PM
    Thread: tyFlow v0.16067 (BETA)
Post: RE: tyFlow v0.16067 (BETA)

Thank you for all the hard work!
rookyspooky Latest Builds 2 3,375 01-30-2020, 09:34 AM
    Thread: tyFlow v0.16060 (BETA)
Post: RE: tyFlow v0.16060 (BETA)

Splendid !
rookyspooky Latest Builds 1 2,783 12-03-2019, 07:45 AM
  Wink Thread: particles destroys object
Post: particles destroys object

Hi,  I was asking myself isnt there a simpler way to shoot holes in a mesh. This is what I got..But to get the object to voronoi fracture at the point it collides didn't work out yet. Thanks! http...
rookyspooky General Discussion 0 1,268 10-14-2019, 06:57 PM
    Thread: shape sequence - custom properties?
Post: RE: shape sequence - custom properties?

tyFlow Wrote: (09-30-2019, 03:20 PM) -- At the bottom of the Shape operator is an option to assign shapes based on a custom property index. You can use that to control the order that the shapes are a...
rookyspooky General Discussion 3 4,049 09-30-2019, 07:59 PM
  Photo Thread: shape sequence - custom properties?
Post: shape sequence - custom properties?

Hi! My beginner question is how to "sequence" a collection of shapes ( meshes ) in a logical order,preferably in order of the shape list for example. Should I assign shape / birth ID's ? But don't...
rookyspooky General Discussion 3 4,049 09-30-2019, 01:53 PM