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    Thread: Hair entering water and spreading howto
Post: Hair entering water and spreading howto

Hi all, I'm looking for how to make long hair coming in water (see picture). I see how to do the hair with spawn and tyspline but how would you manage to have them all clumpy and group together an...
Fabrice General Discussion 0 75 09-24-2024, 06:18 PM
    Thread: Align scales along a loft object
Post: RE: Align scales along a loft object

tyFlow Wrote: (09-17-2024, 09:35 PM) -- Have you tried "align to spline" mode of the Rotation operator? That's what it's for... See attached... -- Thanks but It's not what I'm looking for. In y...
Fabrice Bugs and Issues 5 411 09-24-2024, 03:01 PM
    Thread: Align scales along a loft object
Post: RE: Align scales along a loft object

Any suggestion? That must be simple, I'm really stuck witk this...
Fabrice Bugs and Issues 5 411 09-17-2024, 07:23 PM
    Thread: Align scales along a loft object
Post: RE: Align scales along a loft object

Here's an example. A renderable spline (I also tried with a loft object) a leaves distributed all along. I'd like the leaves : - being turned toward the sky - being aligned to the spline Tahnks...
Fabrice Bugs and Issues 5 411 09-16-2024, 02:52 PM
    Thread: Shaky and (too) stiff rope
Post: RE: Shaky and (too) stiff rope

Is my question not clear?
Fabrice Bugs and Issues 1 195 09-15-2024, 11:12 AM
    Thread: Align scales along a loft object
Post: Align scales along a loft object

Hi I create scales on the surface of a loft (in order to do a snake). I align them along the loft using a 'rotation surface' set to 'align to surface',  and specify the loft as orientation object t...
Fabrice Bugs and Issues 5 411 09-09-2024, 09:00 AM
    Thread: Doubled frames in animation
Post: RE: Doubled frames in animation

But rendering local on 1 pc is the same, it-s not a network-only issue. [hr] But rendering local on 1 pc is the same, it's not a network-only issue.
Fabrice Bugs and Issues 3 243 09-05-2024, 02:35 PM
    Thread: Doubled frames in animation
Post: Doubled frames in animation

Hi, I animate hair (2d cards with opacity) growing along an animated spline. When I (network) render the result is a bit jagged on some part of the sequence. It appears that some frame are "doubled...
Fabrice Bugs and Issues 3 243 09-02-2024, 09:50 PM
    Thread: Density by texture wont work properly with VrayMtl + Noise
Post: Density by texture wont work properly with VrayMtl...

Hi all I want to control particle's density with a procedural noise. So I created a ' VRaymtl 'using noise map as diffuse. A plane with a 'UVW map'. And a Tyflow with 'position object' node set on 'de...
Fabrice Bugs and Issues 0 120 08-31-2024, 02:44 PM
    Thread: Stick a mesh object (look-at target) to a cloth
Post: RE: Stick a mesh object (look-at target) to a clot...

Sorry to insist but here's a scene with a cloth and a tyMesher. I'm probably missing something  obvious but the tyMesher wont produce any "combined mesh". I dont understand why. [hr] Trying all t...
Fabrice General Discussion 3 322 08-28-2024, 06:47 AM
    Thread: Stick a mesh object (look-at target) to a cloth
Post: RE: Stick a mesh object (look-at target) to a clot...

tyFlow Wrote: (08-25-2024, 06:07 PM) -- 3ds Max comes with attachment constraints which you can use for that. -- You're right but the attachment constraint needs a mesh to attach to. It doesnt rec...
Fabrice General Discussion 3 322 08-26-2024, 08:31 AM
    Thread: Stick a mesh object (look-at target) to a cloth
Post: Stick a mesh object (look-at target) to a cloth

Hi all I made a tyflow curtain moving with a wind. I want a character to follow a specific portion of the curtain so I want to use a look-at constraint but the look-at need a mesh as a target. ...
Fabrice General Discussion 3 322 08-25-2024, 03:24 PM
    Thread: Shaky and (too) stiff rope
Post: Shaky and (too) stiff rope

Hi a made a 'magical' rope wich should start falling and the wrap itself around a pole. I did the animation except that when its extremity wraps around the pole it tends to be shaky. I tried play...
Fabrice Bugs and Issues 1 195 08-18-2024, 08:37 AM
    Thread: Scaling leaves along a rope
Post: RE: Scaling leaves along a rope

Thanks, I'm trying to master the custom propertiers...a bit scary to me, no result for the moment...
Fabrice Bugs and Issues 2 620 08-18-2024, 08:17 AM
    Thread: Scaling leaves along a rope
Post: Scaling leaves along a rope

Hi all, simple problem I guess but cant figure it out. I grow leaves from to to bottom along a rope. So I animated a scale that makes every new-born leave grow from 0 to 100% its size. But I'd l...
Fabrice Bugs and Issues 2 620 07-24-2024, 04:02 PM
    Thread: Align a pile on tv screen
Post: RE: Align a pile on tv screen

Thanks :) Orientations are good now. Could you tell me what is the proper way to stack them properly now? Without interpenetration. Separation int sufficient as it's based on the radius. I g...
Fabrice General Discussion 3 847 02-26-2024, 06:15 PM
    Thread: Align a pile on tv screen
Post: Align a pile on tv screen

Hi I'd like to scatter tvs other a chamfer box surface. So I use the Rotation/Align to surface. I dont understand why on the small side of the chamfer box the tv screens are 45° pivoted? (I'd li...
Fabrice General Discussion 3 847 02-26-2024, 11:49 AM
    Thread: Scales on a snake howto
Post: RE: Scales on a snake howto

I think I found something approaching setting the "surface element" to "From closest surface normal". It is near the effect I was lookin for, the scales follow the spline's deformation. https://imgu...
Fabrice General Discussion 1 527 02-16-2024, 02:26 PM
  Photo Thread: Scales on a snake howto
Post: Scales on a snake howto

Hi all I'd like to ditribute scales (a bent plane) along a snake body (a circle extruded along a spline). But I cant find the right configurataion of the rotation node in order to get the scales...
Fabrice General Discussion 1 527 02-15-2024, 06:52 PM
    Thread: Pack of snow bouncing
Post: RE: Pack of snow bouncing

You're right lowering the binds number and playing with the radius actually lowers the bouncing effect, I dont really understand why but it works, thanks !
Fabrice Bugs and Issues 5 1,412 02-09-2024, 10:37 AM