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    Thread: TyFlow particles interacting with Phoenix FD liquid?
Post: RE: TyFlow particles interacting with Phoenix FD l...

yes, you are both correct that the original method did not work. I thought it was working but when I rendered a play-blast I quickly realized that the particles started jumping around on the surface o...
Narad13 General Discussion 5 323 04-30-2024, 07:20 PM
    Thread: TyFlow particles interacting with Phoenix FD liquid?
Post: RE: TyFlow particles interacting with Phoenix FD l...

d4 I got this to work with your help! I think I was tired and I was over-complicating it before. For some reason I had put a PhysX Shape operator on the sprinkles which was causing them to not "see" t...
Narad13 General Discussion 5 323 04-29-2024, 07:43 PM
    Thread: particles colliding with TyCache object?
Post: RE: particles colliding with TyCache object?

Thanks d4 I'll give that a try!
Narad13 General Discussion 2 183 04-29-2024, 06:48 PM
    Thread: TyFlow particles interacting with Phoenix FD liquid?
Post: TyFlow particles interacting with Phoenix FD liqui...

I have this animation where a bunch of syrup is pouring over a pile of Gummi bears and I now want to toss some TyFlow "sprinkles" onto the pile. I need the sprinkles to collide with the surface of the...
Narad13 General Discussion 5 323 04-28-2024, 12:56 AM
    Thread: Tycache
Post: RE: Tycache

If you put your Export Particles in an event it will only export the particles in that one event. If you place it outside of all event (by itself in the flow) it will export particles from all events ...
Narad13 Bugs and Issues 3 587 04-27-2024, 11:08 PM
    Thread: particles colliding with TyCache object?
Post: particles colliding with TyCache object?

Hello! I have a TyCache simulation of a bunch of Gummi bears dropping into a pile. This took a while to simulate and now I want to toss some sprinkles onto the pile and have them collide with (and bou...
Narad13 General Discussion 2 183 04-27-2024, 10:46 PM
    Thread: Can splines avoid intersection while following a surface?
Post: RE: Can splines avoid intersection while following...

Thanks I'll give these two things a shot
Narad13 General Discussion 2 284 04-03-2024, 05:13 PM
    Thread: Can splines avoid intersection while following a surface?
Post: Can splines avoid intersection while following a s...

Hello? I have an ivy growth animation that I'm working on and I want the parent particles (and splines) to avoid intersection while tracing the surface of a model. i'm currently using Surface Force an...
Narad13 General Discussion 2 284 03-28-2024, 03:49 PM
    Thread: Hair growth
Post: RE: Hair growth

tyFlow Wrote: (02-23-2024, 02:00 PM) -- Try disabling "simulate substeps" in the Surface Force operator. -- Yep that did it! Thank you :) Can you tell me why that works? I guess I'm not sure why s...
Narad13 General Discussion 3 490 02-23-2024, 03:30 PM
    Thread: Hair growth
Post: Hair growth

I am following the Dynamic Hair tut on YouTube but am wanting to grow "hair" on the entire body of a character. because of this I substituted a Surface Force operator for the Speed (Object Center Out)...
Narad13 General Discussion 3 490 02-22-2024, 09:57 PM
    Thread: Convert particles into geometry
Post: RE: Convert particles into geometry

Yes, this is perfect. Thank you!
Narad13 General Discussion 2 576 11-10-2023, 02:49 PM
    Thread: Convert particles into geometry
Post: Convert particles into geometry

Hey all!  I have a very simple animation of some cash being shot out from an icon and landing on the floor. I need to be able to convert these into geometry that can be exported as a gltf/glb which m...
Narad13 General Discussion 2 576 11-09-2023, 11:32 PM
    Thread: looking for advection tutorial
Post: RE: looking for advection tutorial

Thank you!
Narad13 General Discussion 2 1,026 10-13-2022, 06:41 PM
    Thread: looking for advection tutorial
Post: looking for advection tutorial

I'm looking for some instruction to recreate this advection technique in the TyFlow gallery: www.instagram.com/p/BkWP8pdld57/ (www.instagram.com/p/BkWP8pdld57/) I have the basic particle movement ...
Narad13 General Discussion 2 1,026 10-12-2022, 03:53 PM
    Thread: taffy challenge
Post: taffy challenge

I have a client that wants me to create some text that looks as if it is made out of taffy, like you might see in a taffy stretcher. I'm attaching a reference image as well as my best attempt at doin...
Narad13 General Discussion 1 781 09-16-2022, 03:37 PM
    Thread: Velocity woes
Post: RE: Velocity woes

Brilliant. Thank you!
Narad13 General Discussion 2 1,092 09-12-2022, 08:12 PM
    Thread: Velocity woes
Post: Velocity woes

Yep, still working on this but I feel like I'm getting close! I am trying to run a velocity test on particles that are being positioned with Position Transfer. This is not working, I would assume, ...
Narad13 General Discussion 2 1,092 09-12-2022, 06:55 PM
    Thread: Local direction of travel (particle axis)
Post: RE: Local direction of travel (particle axis)

tyFlow Wrote: (09-08-2022, 01:08 AM) -- I would do 2 things: 1) To align particle transforms to face normals, use a Rotation operator set to surface alignment mode and also disable 'affect particl...
Narad13 General Discussion 2 1,336 09-08-2022, 04:02 AM
    Thread: Local direction of travel (particle axis)
Post: Local direction of travel (particle axis)

I have this animation set up with a deer walking and I've got random faces expanding out periodically and then returning to their original position. I created this using Birth Objects, Face Fracture, ...
Narad13 General Discussion 2 1,336 09-07-2022, 05:28 PM
    Thread: Best export for Chaos Cloud?
Post: RE: Best export for Chaos Cloud?

tyFlow Wrote: (08-25-2022, 05:59 PM) -- Pretty sure that's because vrscene files bake all instances to geo...so instead of 1 instanced mesh and 100000 transforms (light) you get 100000 meshes (heavy)...
Narad13 General Discussion 2 1,264 08-25-2022, 06:34 PM