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    Thread: Sub-frame emitter interpolation?
Post: RE: Sub-frame emitter interpolation?

Here is a sample file for Max 2022 that show the problem. [hr] tyFlow Wrote: (02-23-2024, 03:16 PM) -- For subframe processing, just set the sim timestep lower (ex: 1/2, or 1/4 frame). -- Aaaahhh! ...
superrune General Discussion 4 2,004 02-23-2024, 03:25 PM
    Thread: Sub-frame emitter interpolation?
Post: RE: Sub-frame emitter interpolation?

Sorry, I had a feeling that would be hard to understand :) Here's a still image instead. Hope this explains it! The green object is the cached geometry. I scatter orange particles across it, whi...
superrune General Discussion 4 2,004 02-23-2024, 03:06 PM
    Thread: Sub-frame emitter interpolation?
Post: Sub-frame emitter interpolation?

Hi, I am emitting particles from a cached object. Or more specifically, I am spawning new particles from particles that are position bound to the cached geometry. The "parent" particles are attache...
superrune General Discussion 4 2,004 02-23-2024, 09:33 AM
    Thread: Crash when changing lightpulse example
Post: RE: Crash when changing lightpulse example

Ahhh, gotcha! Thanks, will see if I can work around this. Cheers!
superrune Bugs and Issues 2 1,609 04-05-2023, 01:38 PM
  Exclamation Thread: Crash when changing lightpulse example
Post: Crash when changing lightpulse example

Hi! I am very fascinated by the lightpulse scripting example, and I was trying to see if I could use it to generate lichen growth! I tried changing the script so that the leading edge of the lig...
superrune Bugs and Issues 2 1,609 04-04-2023, 06:03 PM
    Thread: Rendering terrain colours in Redshift (or any other renderer)
Post: RE: Rendering terrain colours in Redshift (or any ...

Brilliant! Thanks Tyson!!
superrune General Discussion 4 2,835 02-13-2023, 03:10 PM
    Thread: Rendering terrain colours in Redshift (or any other renderer)
Post: RE: Rendering terrain colours in Redshift (or any ...

SteveDeeGreen Wrote: (02-10-2023, 02:47 PM) -- Sure just have it turned on in the terrain mesh op, and put a vertex color map in your material (at least it works that way in Redshift) -- I can't se...
superrune General Discussion 4 2,835 02-10-2023, 03:13 PM
    Thread: Rendering terrain colours in Redshift (or any other renderer)
Post: Rendering terrain colours in Redshift (or any othe...

Hi, The new terrain features are amazing, I can't believe you've managed to develop something like this in such a short time. It's my favourite christmas present this year, haha! I was wondering...
superrune General Discussion 4 2,835 02-10-2023, 09:31 AM
    Thread: Terrain modifier crash in v1.012
Post: RE: Terrain modifier crash in v1.012

I jumped on the Pro version today (a bit late to be honest, been using tyFlow for some time now!), so I didn't catch the differences in installation. Got CUDA up and running now, and no crashes an...
superrune Bugs and Issues 5 2,995 02-07-2023, 03:28 PM
    Thread: Terrain modifier crash in v1.012
Post: RE: Terrain modifier crash in v1.012

FWIW, I get the crash in the Pro version as well. [hr] Ah, seems like I don't have CUDA on my machine. My bad, it's CPU on my machine as well :)
superrune Bugs and Issues 5 2,995 02-07-2023, 03:05 PM
    Thread: Terrain modifier crash in v1.012
Post: Terrain modifier crash in v1.012

Hi Tyson, I get a crash as soon as I add the Terrain FX modifier. 3ds Max stops responding for a short while, and then it does a fast exit of the whole program. No crash window or anything. The ...
superrune Bugs and Issues 5 2,995 02-07-2023, 02:45 PM
    Thread: tyPreview DOF / Depth of field
Post: RE: tyPreview DOF / Depth of field

Fantastic! Thanks, Tyson!
superrune General Discussion 2 2,235 06-21-2022, 07:14 PM
    Thread: tyPreview DOF / Depth of field
Post: tyPreview DOF / Depth of field

Hi, I'm finding myself using tyPreview more and more. Brilliant feature! I was wondering if it's possible to preview the depth of field in the 3ds Max Physical Camera (which differs from the mu...
superrune General Discussion 2 2,235 06-21-2022, 12:50 PM
    Thread: Flag following flagpole
Post: Flag following flagpole

Hi! I am trying to simulate a tattered flag blowing in the wind, the flag will be rising up from a horizontal position. I am using the flag cloth example as a starting point. I have parented all...
superrune General Discussion 1 1,897 11-05-2021, 09:47 AM
    Thread: Crash in tyFlow_folding_001
Post: Crash in tyFlow_folding_001

Hi, I was looking through the examples when I noticed that the folding example crashes. It doesn't happen everytime, but sometimes when jumping to a frame at the end it will exit Max. Max 2020, ...
superrune Bugs and Issues 1 2,420 10-09-2020, 12:05 PM
    Thread: tyPreview audio?
Post: tyPreview audio?

Hi! I just discovered tyPreview, and its fantastic! Any chance it could output the audio in the scene as well, that would be a massive timesaver! Rune
superrune Feature Requests 1 2,389 09-07-2020, 09:49 AM
    Thread: Double frame particle position issue with Phoenix FD
Post: Double frame particle position issue with Phoenix ...

Hi, I'm using tyFlow to render particles from Phoenix FD. Every test render looks great, but when I try to render a sequence, the particle position is the same on the first two frames renderes, cau...
superrune Bugs and Issues 1 2,645 05-15-2020, 08:51 AM
    Thread: New 3D particle type: low poly sphere cluster
Post: RE: New 3D particle type: low poly sphere cluster

Awesome!
superrune Feature Requests 2 3,424 02-22-2020, 07:54 PM
    Thread: Get particle size from Phoenix FD fluids?
Post: RE: Get particle size from Phoenix FD fluids?

Thanks Tyson!
superrune General Discussion 2 3,778 02-22-2020, 07:52 PM
    Thread: Get particle size from Phoenix FD fluids?
Post: Get particle size from Phoenix FD fluids?

Hi! Is there a way to let partciles created with Birth Fluid have the same size as the original Phoenix particles? I'm using tyFlow to render bubbles and foam, and would like them to have the same ...
superrune General Discussion 2 3,778 02-22-2020, 03:03 PM