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Thread: Sub-frame emitter interpolation?
Post: RE: Sub-frame emitter interpolation?
Here is a sample file for Max 2022 that show the problem.
[hr]
tyFlow Wrote: (02-23-2024, 03:16 PM)
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For subframe processing, just set the sim timestep lower (ex: 1/2, or 1/4 frame).
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Aaaahhh! ... |
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superrune |
General Discussion
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4 |
2,004 |
02-23-2024, 03:25 PM |
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Thread: Sub-frame emitter interpolation?
Post: RE: Sub-frame emitter interpolation?
Sorry, I had a feeling that would be hard to understand :)
Here's a still image instead. Hope this explains it!
The green object is the cached geometry. I scatter orange particles across it, whi... |
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superrune |
General Discussion
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4 |
2,004 |
02-23-2024, 03:06 PM |
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Thread: Sub-frame emitter interpolation?
Post: Sub-frame emitter interpolation?
Hi,
I am emitting particles from a cached object. Or more specifically, I am spawning new particles from particles that are position bound to the cached geometry. The "parent" particles are attache... |
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superrune |
General Discussion
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4 |
2,004 |
02-23-2024, 09:33 AM |
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Thread: Crash when changing lightpulse example
Post: RE: Crash when changing lightpulse example
Ahhh, gotcha! Thanks, will see if I can work around this.
Cheers! |
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superrune |
Bugs and Issues
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2 |
1,609 |
04-05-2023, 01:38 PM |
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Thread: Crash when changing lightpulse example
Post: Crash when changing lightpulse example
Hi!
I am very fascinated by the lightpulse scripting example, and I was trying to see if I could use it to generate lichen growth!
I tried changing the script so that the leading edge of the lig... |
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superrune |
Bugs and Issues
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2 |
1,609 |
04-04-2023, 06:03 PM |
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Thread: Rendering terrain colours in Redshift (or any other renderer)
Post: RE: Rendering terrain colours in Redshift (or any ...
Brilliant! Thanks Tyson!! |
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superrune |
General Discussion
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4 |
2,835 |
02-13-2023, 03:10 PM |
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Thread: Rendering terrain colours in Redshift (or any other renderer)
Post: RE: Rendering terrain colours in Redshift (or any ...
SteveDeeGreen Wrote: (02-10-2023, 02:47 PM)
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Sure just have it turned on in the terrain mesh op, and put a vertex color map in your material (at least it works that way in Redshift)
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I can't se... |
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superrune |
General Discussion
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4 |
2,835 |
02-10-2023, 03:13 PM |
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Thread: Rendering terrain colours in Redshift (or any other renderer)
Post: Rendering terrain colours in Redshift (or any othe...
Hi,
The new terrain features are amazing, I can't believe you've managed to develop something like this in such a short time. It's my favourite christmas present this year, haha!
I was wondering... |
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superrune |
General Discussion
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4 |
2,835 |
02-10-2023, 09:31 AM |
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Thread: Terrain modifier crash in v1.012
Post: RE: Terrain modifier crash in v1.012
I jumped on the Pro version today (a bit late to be honest, been using tyFlow for some time now!), so I didn't catch the differences in installation.
Got CUDA up and running now, and no crashes an... |
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superrune |
Bugs and Issues
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5 |
2,995 |
02-07-2023, 03:28 PM |
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Thread: Terrain modifier crash in v1.012
Post: RE: Terrain modifier crash in v1.012
FWIW, I get the crash in the Pro version as well.
[hr]
Ah, seems like I don't have CUDA on my machine. My bad, it's CPU on my machine as well :) |
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superrune |
Bugs and Issues
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5 |
2,995 |
02-07-2023, 03:05 PM |
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Thread: Terrain modifier crash in v1.012
Post: Terrain modifier crash in v1.012
Hi Tyson,
I get a crash as soon as I add the Terrain FX modifier. 3ds Max stops responding for a short while, and then it does a fast exit of the whole program. No crash window or anything.
The ... |
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superrune |
Bugs and Issues
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5 |
2,995 |
02-07-2023, 02:45 PM |
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Thread: tyPreview DOF / Depth of field
Post: RE: tyPreview DOF / Depth of field
Fantastic! Thanks, Tyson! |
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superrune |
General Discussion
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2 |
2,235 |
06-21-2022, 07:14 PM |
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Thread: tyPreview DOF / Depth of field
Post: tyPreview DOF / Depth of field
Hi,
I'm finding myself using tyPreview more and more. Brilliant feature!
I was wondering if it's possible to preview the depth of field in the 3ds Max Physical Camera (which differs from the mu... |
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superrune |
General Discussion
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2 |
2,235 |
06-21-2022, 12:50 PM |
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Thread: Flag following flagpole
Post: Flag following flagpole
Hi!
I am trying to simulate a tattered flag blowing in the wind, the flag will be rising up from a horizontal position. I am using the flag cloth example as a starting point.
I have parented all... |
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superrune |
General Discussion
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1 |
1,897 |
11-05-2021, 09:47 AM |
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Thread: Crash in tyFlow_folding_001
Post: Crash in tyFlow_folding_001
Hi,
I was looking through the examples when I noticed that the folding example crashes. It doesn't happen everytime, but sometimes when jumping to a frame at the end it will exit Max.
Max 2020, ... |
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superrune |
Bugs and Issues
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1 |
2,420 |
10-09-2020, 12:05 PM |
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Thread: tyPreview audio?
Post: tyPreview audio?
Hi!
I just discovered tyPreview, and its fantastic! Any chance it could output the audio in the scene as well, that would be a massive timesaver!
Rune |
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superrune |
Feature Requests
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1 |
2,389 |
09-07-2020, 09:49 AM |
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Thread: Double frame particle position issue with Phoenix FD
Post: Double frame particle position issue with Phoenix ...
Hi,
I'm using tyFlow to render particles from Phoenix FD. Every test render looks great, but when I try to render a sequence, the particle position is the same on the first two frames renderes, cau... |
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superrune |
Bugs and Issues
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1 |
2,645 |
05-15-2020, 08:51 AM |
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Thread: New 3D particle type: low poly sphere cluster
Post: RE: New 3D particle type: low poly sphere cluster
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superrune |
Feature Requests
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2 |
3,424 |
02-22-2020, 07:54 PM |
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Thread: Get particle size from Phoenix FD fluids?
Post: RE: Get particle size from Phoenix FD fluids?
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superrune |
General Discussion
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2 |
3,778 |
02-22-2020, 07:52 PM |
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Thread: Get particle size from Phoenix FD fluids?
Post: Get particle size from Phoenix FD fluids?
Hi!
Is there a way to let partciles created with Birth Fluid have the same size as the original Phoenix particles? I'm using tyFlow to render bubbles and foam, and would like them to have the same ... |
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superrune |
General Discussion
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2 |
3,778 |
02-22-2020, 03:03 PM |