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Post Author Forum Replies Views Posted [asc]
    Thread: Any way to convert crowd actors back to normal skinned objects?
Post: RE: Any way to convert crowd actors back to normal...

40 views no answer? I suppose there is no possible way at the moment then, Is this something the dev is looking into? it's very useful if you want to create crowd that can be controlled and even expor...
William General Discussion 2 1,244 09-23-2020, 02:03 AM
  Question Thread: Any way to convert crowd actors back to normal skinned objects?
Post: Any way to convert crowd actors back to normal ski...

Hi,  I have a crowd animation from a biped skinned actor, I want to be able to export or convert the result of the crowd from particles into individually skinned mesh objects inside max with their ...
William General Discussion 2 1,244 09-19-2020, 11:03 PM
    Thread: Question about one of the example files "tyFlow_freiOtto_001"
Post: RE: Question about one of the example files "tyFlo...

tyFlow Wrote: (11-21-2019, 11:51 PM) -- Nope not Custom Properties...the Bind operator as mentioned above (in particular, the second Bind operator creating bindings with ID=1). It's what creates t...
William General Discussion 5 2,950 11-22-2019, 12:11 PM
    Thread: Question about one of the example files "tyFlow_freiOtto_001"
Post: RE: Question about one of the example files "tyFlo...

tyFlow Wrote: (11-21-2019, 03:47 AM) -- Why not set the timing properties on the Bind operator to wait until the frame you want? -- First, thank you again for your reply! If I understand you correc...
William General Discussion 5 2,950 11-21-2019, 10:46 AM
    Thread: Question about one of the example files "tyFlow_freiOtto_001"
Post: RE: Question about one of the example files "tyFlo...

:) just want to bump this I'm still hoping someone has an answer or a hint on any of the points that could help, thank you in advance!
William General Discussion 5 2,950 11-20-2019, 11:35 PM
    Thread: Question about one of the example files "tyFlow_freiOtto_001"
Post: Question about one of the example files "tyFlow_fr...

Hi, I have been experimenting with that specific file example, in it we get to see the particle binding/attraction happening creating a web like effect as soon as the particles or strings are generat...
William General Discussion 5 2,950 11-18-2019, 01:39 PM
    Thread: Can't get motion blur on TySplines (VRay)!
Post: RE: Can't get motion blur on TySplines (VRay)!

You are probably busy but until you get to working out the issue of motion blur is it possible to to somehow "tell" the spline mesh tubes or instanced objects (i'm not sure if this should be done on p...
William Bugs and Issues 4 2,994 11-16-2019, 10:32 PM
    Thread: Can't get motion blur on TySplines (VRay)!
Post: RE: Can't get motion blur on TySplines (VRay)!

I can confirm that Xmesh is the only caching that works currently for motion blur. In terms of intervals it does not really work, it only produces some strange artifacted instances that look like "...
William Bugs and Issues 4 2,994 11-05-2019, 01:59 PM
    Thread: Can't get motion blur on TySplines (VRay)!
Post: RE: Can't get motion blur on TySplines (VRay)!

tyFlow Wrote: (11-04-2019, 08:13 PM) -- Unfortunately this is simply a current limitation of tyFlow. I hope to get all moblur issues worked out in the future, but I don't have an estimated timeline. ...
William Bugs and Issues 4 2,994 11-05-2019, 10:22 AM
  Exclamation Thread: Can't get motion blur on TySplines (VRay)!
Post: Can't get motion blur on TySplines (VRay)!

Hi, I am unable to get 3d motion blur on Tysplines with Vray, scanline renderer however seems to confirm that there is velocity going on and regular image or object motion blur works. I read tha...
William Bugs and Issues 4 2,994 11-04-2019, 08:07 PM