Search Results
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Thread: The material point method (MPM)
Post: RE: The material point method (MPM)
tyFlow Wrote: (06-22-2024, 05:37 PM)
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It could be something interesting to explore in the future, but no current plans.
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thank you |
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shirani |
Feature Requests
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2 |
1,180 |
06-22-2024, 08:01 PM |
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Thread: The material point method (MPM)
Post: The material point method (MPM)
hello
Do we have a chance to have The material point method (MPM) as a solver? also, I know we can make a fake MPM or FEM
thank you |
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shirani |
Feature Requests
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2 |
1,180 |
06-22-2024, 06:14 AM |
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Thread: Pro license
Post: RE: Pro license
I will renew soon Thank you |
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shirani |
Bugs and Issues
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2 |
1,708 |
02-17-2023, 05:57 AM |
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Thread: Pro license
Post: Pro license
I have an error with the Pro license, I updated to 1.013 and now get this error.
my license Expired on February 7, 2023. should I renew to get the new version?
If I don't want to renew. how do downgr... |
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shirani |
Bugs and Issues
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2 |
1,708 |
02-16-2023, 05:28 PM |
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Thread: ِhow can I use object animation as a Particle?
Post: RE: ِhow can I use object animation as a Particle?
tyFlow Wrote: (11-22-2022, 04:23 AM)
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The animation settings in the Shape operator pertain to deformation animation, not keyframes on the position/rotation/scale of the object.
However, if you s... |
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shirani |
Bugs and Issues
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2 |
2,177 |
11-22-2022, 05:28 PM |
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Thread: ِhow can I use object animation as a Particle?
Post: ِhow can I use object animation as a Particle?
ِhow can I use object animation as a Particle?
Apparently, animation geometry in the animation rollout does not work or I don't know how. |
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shirani |
Bugs and Issues
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2 |
2,177 |
11-22-2022, 04:18 AM |
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Thread: particle spawn Render
Post: RE: particle spawn Render
tyFlow Wrote: (02-11-2022, 02:00 AM)
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It's hard to tell from the screenshot, but it seems like they're all rendering...they're just really, really small. Have you tried increasing the particle scal... |
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shirani |
Bugs and Issues
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2 |
2,415 |
02-11-2022, 04:14 PM |
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Thread: particle spawn Render
Post: particle spawn Render
I have this problem with particle spawn, and I couldn't get the particles in viewport same on the render.
Render Engine is Octane. |
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shirani |
Bugs and Issues
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2 |
2,415 |
02-10-2022, 05:54 PM |
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Thread: collision Node
Post: collision Node
I don't know this is a bug or not.
Pieces of fabric stick to the collision object. |
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shirani |
Bugs and Issues
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1 |
1,823 |
11-13-2021, 07:23 PM |
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Thread: Tyflow 016127 spawn node
Post: RE: Tyflow 016127 spawn node
tyFlow Wrote: (08-11-2021, 02:46 PM)
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Hi Shirani,
This is not a bug. Because you set spawn mode to "per step" and you haven't sent Spawned particles out to another event, you're building up a hu... |
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shirani |
Bugs and Issues
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2 |
3,015 |
08-11-2021, 03:10 PM |
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Thread: Tyflow 016127 spawn node
Post: Tyflow 016127 spawn node
I think the spawn node has a bug |
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shirani |
Bugs and Issues
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2 |
3,015 |
08-11-2021, 02:10 PM |
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Thread: Mesh (Trimesh) bug
Post: RE: Mesh (Trimesh) bug
tyFlow Wrote: (07-21-2021, 03:28 PM)
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Octane should support tyFlow instancing...but I think you need to enable the particle interface on the flow you're trying to render as instances first.
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th... |
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shirani |
Bugs and Issues
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7 |
6,874 |
07-22-2021, 01:44 PM |
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Thread: Mesh (Trimesh) bug
Post: RE: Mesh (Trimesh) bug
for input mesh, I used sphere (MidRes) .
yes, You were right. unfortunately, Octane render engine could not render instances Mode
thanks |
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shirani |
Bugs and Issues
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7 |
6,874 |
07-21-2021, 02:46 PM |
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Thread: Mesh (Trimesh) bug
Post: RE: Mesh (Trimesh) bug
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shirani |
Bugs and Issues
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7 |
6,874 |
07-20-2021, 05:17 PM |
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Thread: Mesh (Trimesh) bug
Post: Mesh (Trimesh) bug
Hi
think this is a bug
thanks |
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shirani |
Bugs and Issues
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7 |
6,874 |
07-20-2021, 03:11 PM |
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Thread: Face Fracture
Post: RE: Face Fracture
tyFlow Wrote: (06-21-2021, 05:33 AM)
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Your Face Fracture operator in the first flow is above your Shape operator, so there's nothing to fracture because you're trying to fracture particles before y... |
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shirani |
Bugs and Issues
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2 |
2,993 |
06-21-2021, 11:20 PM |
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Thread: Face Fracture
Post: Face Fracture
Hello Tyson
maybe is not a bug.
I Wanted to scatter objects on the Plane and also in the center of polygons.
in Birth objects Flow, works and I don't have a problem with this way, but when I us... |
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shirani |
Bugs and Issues
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2 |
2,993 |
06-20-2021, 06:15 AM |
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Thread: tyParticleController (tyFlow v0.16096)
Post: RE: tyParticleController (tyFlow v0.16096)
tyFlow Wrote: (11-21-2020, 12:10 AM)
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Yes that's a max issue, not a tyFow issue.
Google the popup message and you should find an Autodesk Area thread on how to disable it.
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That's right, tha... |
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shirani |
Bugs and Issues
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4 |
5,584 |
11-21-2020, 04:53 PM |
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Thread: tyParticleController (tyFlow v0.16096)
Post: RE: tyParticleController (tyFlow v0.16096)
tyFlow Wrote: (11-20-2020, 04:57 PM)
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Hmm...
The tyParticleController is a transform controller that must be assigned to an existing object. From your screenshot it seems like you're trying to c... |
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shirani |
Bugs and Issues
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4 |
5,584 |
11-20-2020, 11:48 PM |
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Thread: tyParticleController (tyFlow v0.16096)
Post: tyParticleController (tyFlow v0.16096)
in tyParticleController have an error Maxscript
-- Error occurred in anonymous codeblock; filename: C:\Users\Iman\AppData\Local\Autodesk\3dsMax\2021 - 64bit\ENU\usermacros\tyFlow-tyParticleControll... |
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shirani |
Bugs and Issues
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4 |
5,584 |
11-20-2020, 03:27 PM |