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Post Author Forum Replies Views Posted [asc]
    Thread: TyPreview - Audio
Post: RE: TyPreview - Audio

tyFlow Wrote: (03-15-2021, 02:50 PM) -- Audio export is already supported. Please see the docs for info about enabling it: http://docs.tyflow.com/tyflow_utilities/tyPreview/ -- Thanks, you are o...
nagboy Feature Requests 2 1,292 03-16-2021, 08:58 AM
    Thread: TyPreview - Audio
Post: TyPreview - Audio

If an audio track is present in World, Sound in trackview. Include it in the tyPreview mp4 file. Maybe a checker to turn audio on/off.
nagboy Feature Requests 2 1,292 03-15-2021, 10:11 AM
    Thread: Path Follow, pick random
Post: Path Follow, pick random

Under settings, where "lock to first closest shape" is: Would be nice to have a "lock to random shape" which picks a path at random from available shapes.
nagboy Feature Requests 1 1,035 10-16-2020, 07:34 AM
    Thread: Particle Birth ranges
Post: Particle Birth ranges

Replace the Start and End input fields with one single field where you can type in what you want. eg: 0-250 250-5000 0-100,200-500 0,2,4,6,8,10,100-200,201,202,203,204 Just how it is in th...
nagboy Feature Requests 0 728 02-24-2020, 01:31 PM
    Thread: Second job with tyFlow :)
Post: Second job with tyFlow :)

https://www.youtube.com/watch?v=XSdh4BELY5I (https://www.youtube.com/watch?v=XSdh4BELY5I) Simple stuff but still impossible to do with other particle systems (i think). No looping, no killing or scal...
nagboy Gallery 1 3,023 02-17-2020, 09:21 PM
    Thread: Ty_Bubbles TyMesher Phone falls into the water
Post: RE: Ty_Bubbles TyMesher Phone falls into the water

Pretty sweet. nice work :)
nagboy Gallery 1 2,561 02-17-2020, 09:17 PM
    Thread: Best hardware for tyflow?
Post: RE: Best hardware for tyflow?

I have a 1950x, 2970wx and a 3960x. There is a substantial difference in performance i think, its completely subjective. I think the memory access speeds and latency has been greatly improved in the l...
nagboy General Discussion 4 3,367 02-09-2020, 08:04 PM
    Thread: Grass fallloff like ForestPack
Post: RE: Grass fallloff like ForestPack

A simple and crude solution: https://we.tl/t-0Vfmg9eQDG Probably better ways of doing it as well. Basically: 1. Check if particles are within proximity of an object. 2. If they are change export gr...
nagboy General Discussion 2 1,660 02-06-2020, 12:58 PM
    Thread: First Job with Tyflow :)
Post: RE: First Job with Tyflow :)

d4rk3lf Wrote: (02-04-2020, 12:31 PM) -- Nice job man!  :) - is that laboratory a 3D model, or a HDRI image?  - Also, that drilling sequence later, what is that smokey type of particles? Is that f...
nagboy Gallery 3 3,883 02-05-2020, 11:42 AM
    Thread: First Job with Tyflow :)
Post: First Job with Tyflow :)

Simple stuff, still cool https://www.youtube.com/watch?v=nbiMAF3tk-g (https://www.youtube.com/watch?v=nbiMAF3tk-g) tyFlow rocks massively!
nagboy Gallery 3 3,883 02-03-2020, 01:36 PM
    Thread: Inverted seed
Post: Inverted seed

Usecase: Say you want to populate a chessboard with pawns. 1 pawn particle for each square. You want to have 2 separate particle systems for white and black pawns containing 32 particles in each. ...
nagboy Feature Requests 1 1,265 01-31-2020, 09:05 AM
    Thread: Interpolate ticks / particles passing property tests
Post: RE: Interpolate ticks / particles passing property...

tyFlow Wrote: (01-29-2020, 09:25 PM) -- Oh, I know what the problem is. To get more precision in terms of particle lifetimes, you'll also need to disable caching. While operators are evaluated at sub...
nagboy Bugs and Issues 4 2,882 01-30-2020, 08:44 AM
    Thread: Interpolate ticks / particles passing property tests
Post: RE: Interpolate ticks / particles passing property...

tyFlow Wrote: (01-29-2020, 05:19 PM) -- ">100" is dependent on your time step. If it's set to frame, the particles will be deleted at frame 101. If it's set to 1/2 frame, they'll be deleted at frame ...
nagboy Bugs and Issues 4 2,882 01-29-2020, 08:43 PM
    Thread: Interpolate ticks / particles passing property tests
Post: Interpolate ticks / particles passing property tes...

Hi, Im not sure if its a bug or a "feature". For the example scene: Particles should be killed when X>100. Looks correct in the viewport. Rendering with multi pass reveals the particles are passing ...
nagboy Bugs and Issues 4 2,882 01-29-2020, 12:10 PM
    Thread: tyCache - Playback modes
Post: RE: tyCache - Playback modes

tyFlow Wrote: (01-20-2020, 05:07 PM) -- I don't understand your problem with the retimer....it's very simple to use. If you want it to loop, set a first and last keyframe and in the graph editor set ...
nagboy Feature Requests 3 2,193 01-20-2020, 05:47 PM
    Thread: tyCache - Playback modes
Post: tyCache - Playback modes

Hi. in tyCache, ability to specify end behavior: - repeat first / last - loop - ping / pong I know its possible to emulate this behavior with Retimer, but with retimer you have to chose between fr...
nagboy Feature Requests 3 2,193 01-20-2020, 11:50 AM
    Thread: Scale operator, proximity: 0-100% limit removal
Post: Scale operator, proximity: 0-100% limit removal

Hi. In the proximity rollout The scale affect should be able to be "free". Right now its limited to 0-100. But it should be able to become negative and above 100 too.
nagboy Feature Requests 1 1,485 01-06-2020, 12:42 PM
    Thread: Corona proxies support
Post: RE: Corona proxies support

clasyc Wrote: (11-23-2019, 03:00 PM) -- I have a same request since I'm using Corona as my main render. Proxies would solve my struggle. -- +1
nagboy Feature Requests 2 2,080 12-06-2019, 03:07 PM
    Thread: TyCache - Render bounding spheres
Post: TyCache - Render bounding spheres

Hi, In the TyCache loader there are options to _display_ each particle as bounding boxes. Would be nice if this feature also extended to rendering as well, and also add bounding spheres. Eivind
nagboy Feature Requests 0 730 12-05-2019, 09:00 AM
    Thread: Help with a setup
Post: Help with a setup

Hi, Im a little bit new to this and im so incredibly stuck on a problem.  Initial condition: I have a simple system that takes an object (sphere), creates fractures with Voronoi Fracture and th...
nagboy General Discussion 0 742 12-05-2019, 08:58 AM