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Thread: VDB mesh per frame question
Post: VDB mesh per frame question
[EDIT - SOLVED!]
Hey Tyson!
Quick and (as always) almost certainly stupid, question. I have a simple animation of some basic primitives which I'm meshing together using Object to VDB. I've used this... |
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moonjam |
General Discussion
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0 |
231 |
01-04-2025, 09:13 AM |
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Thread: tyflex and forces don't seem to work
Post: RE: tyflex and forces don't seem to work
tyFlow Wrote: (08-02-2024, 02:26 PM)
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If you push the geometry with an underlying modifier and then place tyFlex on top, tyFlex will react to the underlying deformations. But there's still no way t... |
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moonjam |
General Discussion
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5 |
2,955 |
08-02-2024, 02:33 PM |
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Thread: tyflex and forces don't seem to work
Post: RE: tyflex and forces don't seem to work
Hey Tyson! Apologies for resurrecting this thread but I'm currently working on a setup that uses Max's Flex and I would LOVE to switch to using tyFlex for the speed upgrade, however I'm using a Displa... |
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moonjam |
General Discussion
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5 |
2,955 |
08-02-2024, 02:06 PM |
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Thread: Subdivide + tyParticleSkin crash
Post: RE: Subdivide + tyParticleSkin crash
That is frustrating! No worries though, I can collapse and work around it for now. Thanks for looking into it! |
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moonjam |
Bugs and Issues
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2 |
1,008 |
06-06-2024, 11:30 AM |
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Thread: Subdivide + tyParticleSkin crash
Post: Subdivide + tyParticleSkin crash
Hey Tyson!
Think I've found a bug. If I apply a tyParticleSkin modifier to any object that has a Subdivide modifier below, max will crash.
Steps to recreate:
1. Create a primitive (box, sphere...et... |
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moonjam |
Bugs and Issues
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2 |
1,008 |
05-31-2024, 10:51 AM |
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Thread: Transferring Normals
Post: Transferring Normals
Hey!
I have a very simple setup where some camera facing, flat geometry is scattered over an object's surface and I am then using tyConform to transfer the normals of that scattered geometry (as on... |
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moonjam |
General Discussion
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1 |
952 |
04-09-2024, 10:42 AM |
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Thread: tyConform Preserve boundaries
Post: tyConform Preserve boundaries
Hey Tyson!
I think I've found a bug in the Relax settings of the tyConform modifier. If I enable relaxation, it does exactly what I would expect, however if I toggle 'Preserve boundaries' I assumed... |
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moonjam |
Bugs and Issues
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2 |
1,480 |
12-13-2023, 04:00 PM |
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Thread: tyCache Sprite display option
Post: tyCache Sprite display option
I'm working on some scenes with a lot of tyCached particles and wondered if it would be possible to get something like the Sprite display mode as a preview option? The current options for viewport opt... |
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moonjam |
Feature Requests
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1 |
1,395 |
02-20-2023, 10:24 AM |
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Thread: tyConform Temporal issue/question
Post: RE: tyConform Temporal issue/question
Thanks Tyson, you're the best! |
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moonjam |
Bugs and Issues
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3 |
2,008 |
02-19-2023, 08:31 PM |
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Thread: tyConform Temporal issue/question
Post: tyConform Temporal issue/question
I'm using tyConform's Temporal method as a replacement for Skin Wrap in a rig as it's much more flexible (& faster), however I've noticed that moving the rig around causes issues. I've parented the co... |
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moonjam |
Bugs and Issues
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3 |
2,008 |
02-19-2023, 02:02 PM |
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Thread: Couple of bugs
Post: RE: Couple of bugs
Ahhh my bad. It isn't just when hidden from view, I also had 'Display in viewport' disabled. It renders fine but doesn't update in the viewport, which does make perfect sense. I can also toggle Displa... |
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moonjam |
Bugs and Issues
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2 |
1,567 |
01-05-2023, 05:04 PM |
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Thread: Couple of bugs
Post: Couple of bugs
When using tyCache with Birth Flow and Flow Update operators, I've noticed that sometimes the flow doesn't update if the tyCache isn't visible in the viewport. I can record or upload an example if you... |
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moonjam |
Bugs and Issues
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2 |
1,567 |
01-05-2023, 04:31 PM |
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Thread: Birth Flow - possible to self reference & crash
Post: Birth Flow - possible to self reference & crash
Not a major issue but it's possible to self reference when picking a Source Flow when using Birth Flow which (understandably!) hangs/crashes.
Obviously user error plays a big part here but I've don... |
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moonjam |
Bugs and Issues
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1 |
1,241 |
01-05-2023, 04:26 PM |
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Thread: Drive primitive height by velocity
Post: Drive primitive height by velocity
Is there any way to assign a primitive shape to a particle but drive the parameters of its creation by scripting? I'm thinking of something along the lines of this old Pflow tutorial by Bobo : https:/... |
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moonjam |
General Discussion
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0 |
904 |
03-14-2022, 12:29 PM |
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Thread: tyActor Skinned Meshes question
Post: RE: tyActor Skinned Meshes question
Ok, understood!
Thank you again and I apologise in advance when you eventually see what all these questions are for & it's the dumbest thing you could possibly imagine! :D |
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moonjam |
General Discussion
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5 |
4,189 |
02-17-2022, 03:36 PM |
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Thread: tyActor Skinned Meshes question
Post: RE: tyActor Skinned Meshes question
Hey Tyson,
Thanks for the quick response!
Ideally, I'd like to be able to define animation ranges for a reference node in (or for) the shape operator. Pretty much exactly like the Animation operator... |
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moonjam |
General Discussion
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5 |
4,189 |
02-17-2022, 03:15 PM |
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Thread: tyActor Skinned Meshes question
Post: tyActor Skinned Meshes question
Me again! I've been doing some work with animated Reference nodes in the Shape operator and it's working really well but I wanted more control over when particular animations are triggered.
Natural... |
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moonjam |
General Discussion
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5 |
4,189 |
02-17-2022, 11:09 AM |
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Thread: tyActor particle rotation
Post: RE: tyActor particle rotation
Ahhh, that's perfect. Thank you so much Tyson! |
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moonjam |
General Discussion
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2 |
2,495 |
02-15-2022, 11:50 AM |
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Thread: tyActor particle rotation
Post: tyActor particle rotation
I have a setup where I am filtering the members of a tyActor using tyProperties modifiers, assigning Custom Floats and then using property test to send them out to different events. Everything's been ... |
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moonjam |
General Discussion
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2 |
2,495 |
02-14-2022, 02:10 PM |
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Thread: tyActor pivot position
Post: RE: tyActor pivot position
Thank you so much for this Tyson! It works perfectly. |
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moonjam |
Bugs and Issues
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6 |
5,013 |
01-26-2022, 01:42 PM |