Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: VDB mesh per frame question
Post: VDB mesh per frame question

[EDIT - SOLVED!] Hey Tyson! Quick and (as always) almost certainly stupid, question. I have a simple animation of some basic primitives which I'm meshing together using Object to VDB. I've used this...
moonjam General Discussion 0 231 01-04-2025, 09:13 AM
    Thread: tyflex and forces don't seem to work
Post: RE: tyflex and forces don't seem to work

tyFlow Wrote: (08-02-2024, 02:26 PM) -- If you push the geometry with an underlying modifier and then place tyFlex on top, tyFlex will react to the underlying deformations. But there's still no way t...
moonjam General Discussion 5 2,955 08-02-2024, 02:33 PM
    Thread: tyflex and forces don't seem to work
Post: RE: tyflex and forces don't seem to work

Hey Tyson! Apologies for resurrecting this thread but I'm currently working on a setup that uses Max's Flex and I would LOVE to switch to using tyFlex for the speed upgrade, however I'm using a Displa...
moonjam General Discussion 5 2,955 08-02-2024, 02:06 PM
    Thread: Subdivide + tyParticleSkin crash
Post: RE: Subdivide + tyParticleSkin crash

That is frustrating! No worries though, I can collapse and work around it for now. Thanks for looking into it!
moonjam Bugs and Issues 2 1,008 06-06-2024, 11:30 AM
    Thread: Subdivide + tyParticleSkin crash
Post: Subdivide + tyParticleSkin crash

Hey Tyson! Think I've found a bug. If I apply a tyParticleSkin modifier to any object that has a Subdivide modifier below, max will crash. Steps to recreate: 1. Create a primitive (box, sphere...et...
moonjam Bugs and Issues 2 1,008 05-31-2024, 10:51 AM
    Thread: Transferring Normals
Post: Transferring Normals

Hey! I have a very simple setup where some camera facing, flat geometry is scattered over an object's surface and I am then using tyConform to transfer the normals of that scattered geometry (as on...
moonjam General Discussion 1 952 04-09-2024, 10:42 AM
    Thread: tyConform Preserve boundaries
Post: tyConform Preserve boundaries

Hey Tyson! I think I've found a bug in the Relax settings of the tyConform modifier. If I enable relaxation, it does exactly what I would expect, however if I toggle 'Preserve boundaries' I assumed...
moonjam Bugs and Issues 2 1,480 12-13-2023, 04:00 PM
    Thread: tyCache Sprite display option
Post: tyCache Sprite display option

I'm working on some scenes with a lot of tyCached particles and wondered if it would be possible to get something like the Sprite display mode as a preview option? The current options for viewport opt...
moonjam Feature Requests 1 1,395 02-20-2023, 10:24 AM
    Thread: tyConform Temporal issue/question
Post: RE: tyConform Temporal issue/question

Thanks Tyson, you're the best!
moonjam Bugs and Issues 3 2,008 02-19-2023, 08:31 PM
    Thread: tyConform Temporal issue/question
Post: tyConform Temporal issue/question

I'm using tyConform's Temporal method as a replacement for Skin Wrap in a rig as it's much more flexible (& faster), however I've noticed that moving the rig around causes issues. I've parented the co...
moonjam Bugs and Issues 3 2,008 02-19-2023, 02:02 PM
    Thread: Couple of bugs
Post: RE: Couple of bugs

Ahhh my bad. It isn't just when hidden from view, I also had 'Display in viewport' disabled. It renders fine but doesn't update in the viewport, which does make perfect sense. I can also toggle Displa...
moonjam Bugs and Issues 2 1,567 01-05-2023, 05:04 PM
    Thread: Couple of bugs
Post: Couple of bugs

When using tyCache with Birth Flow and Flow Update operators, I've noticed that sometimes the flow doesn't update if the tyCache isn't visible in the viewport. I can record or upload an example if you...
moonjam Bugs and Issues 2 1,567 01-05-2023, 04:31 PM
    Thread: Birth Flow - possible to self reference & crash
Post: Birth Flow - possible to self reference & crash

Not a major issue but it's possible to self reference when picking a Source Flow when using Birth Flow which (understandably!) hangs/crashes. Obviously user error plays a big part here but I've don...
moonjam Bugs and Issues 1 1,241 01-05-2023, 04:26 PM
    Thread: Drive primitive height by velocity
Post: Drive primitive height by velocity

Is there any way to assign a primitive shape to a particle but drive the parameters of its creation by scripting? I'm thinking of something along the lines of this old Pflow tutorial by Bobo : https:/...
moonjam General Discussion 0 904 03-14-2022, 12:29 PM
    Thread: tyActor Skinned Meshes question
Post: RE: tyActor Skinned Meshes question

Ok, understood! Thank you again and I apologise in advance when you eventually see what all these questions are for & it's the dumbest thing you could possibly imagine! :D
moonjam General Discussion 5 4,189 02-17-2022, 03:36 PM
    Thread: tyActor Skinned Meshes question
Post: RE: tyActor Skinned Meshes question

Hey Tyson, Thanks for the quick response! Ideally, I'd like to be able to define animation ranges for a reference node in (or for) the shape operator. Pretty much exactly like the Animation operator...
moonjam General Discussion 5 4,189 02-17-2022, 03:15 PM
    Thread: tyActor Skinned Meshes question
Post: tyActor Skinned Meshes question

Me again! I've been doing some work with animated Reference nodes in the Shape operator and it's working really well but I wanted more control over when particular animations are triggered. Natural...
moonjam General Discussion 5 4,189 02-17-2022, 11:09 AM
    Thread: tyActor particle rotation
Post: RE: tyActor particle rotation

Ahhh, that's perfect. Thank you so much Tyson!
moonjam General Discussion 2 2,495 02-15-2022, 11:50 AM
    Thread: tyActor particle rotation
Post: tyActor particle rotation

I have a setup where I am filtering the members of a tyActor using tyProperties modifiers, assigning Custom Floats and then using property test to send them out to different events. Everything's been ...
moonjam General Discussion 2 2,495 02-14-2022, 02:10 PM
    Thread: tyActor pivot position
Post: RE: tyActor pivot position

Thank you so much for this Tyson! It works perfectly.
moonjam Bugs and Issues 6 5,013 01-26-2022, 01:42 PM