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Thread: Duplicate a flow, at an offset position and time
Post: RE: Duplicate a flow, at an offset position and ti...
JoaoPS Wrote: (03-07-2024, 04:01 PM)
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Hello,
Using tyflow with 3ds Max.
What is the best way to duplicate a flow, at an offset from the first one, and with an offset in start time as well?
T... |
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pjkw |
General Discussion
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1 |
944 |
03-08-2024, 08:16 AM |
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Thread: Syncing material keyframe animation to event/particle age
Post: Syncing material keyframe animation to event/parti...
Is there a way to sync for example animation of the blend of a vrayblendmaterial or the intensity of a vraylightmaterial to event/particle age?
Like if I want a particle to light up for a short time a... |
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pjkw |
General Discussion
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0 |
485 |
02-15-2024, 03:09 PM |
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Thread: Position raycast as test
Post: RE: Position raycast as test
tyFlow Wrote: (09-12-2023, 12:53 PM)
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Not currently, this is a use case that wasn't originally intended. The solution would be to allow negative values in the look-ahead spinner, which I will add f... |
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pjkw |
General Discussion
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11 |
5,281 |
09-12-2023, 01:14 PM |
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Thread: Position raycast as test
Post: RE: Position raycast as test
pjkw Wrote: (09-12-2023, 07:16 AM)
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tyFlow Wrote: (09-12-2023, 05:01 AM)
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Now that you posted the image, the problem is more clear.
Property Test > Neighbor count. Forward direction > particl... |
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pjkw |
General Discussion
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11 |
5,281 |
09-12-2023, 08:56 AM |
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Thread: Position raycast as test
Post: RE: Position raycast as test
tyFlow Wrote: (09-12-2023, 05:01 AM)
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Now that you posted the image, the problem is more clear.
Property Test > Neighbor count. Forward direction > particle Z. Search radius > shape radius. Look... |
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pjkw |
General Discussion
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11 |
5,281 |
09-12-2023, 07:16 AM |
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Thread: Position raycast as test
Post: RE: Position raycast as test
tyFlow Wrote: (09-11-2023, 02:48 PM)
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Surface Test > Normals/Distance?
Get particles close to the surface, and then near normals pointing in the direction you want (up).
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Don't think that s... |
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pjkw |
General Discussion
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11 |
5,281 |
09-11-2023, 05:40 PM |
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Thread: Position raycast as test
Post: RE: Position raycast as test
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pjkw |
General Discussion
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11 |
5,281 |
09-11-2023, 02:43 PM |
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Thread: Position raycast as test
Post: RE: Position raycast as test
tyFlow Wrote: (09-11-2023, 12:55 PM)
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Not sure I understand...you're raycasting the voxels themselves?
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Yes.. its a stupid workaround and Im sure theres a simpler/easier way of doing it.
Basic... |
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pjkw |
General Discussion
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11 |
5,281 |
09-11-2023, 01:56 PM |
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Thread: Position raycast as test
Post: Position raycast as test
Hi,
We want to select the top layer of voxels, the way we can do it is by having two tyflowsystems, one using position raycast to create a new layer on top of the other, which makes it possible for u... |
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pjkw |
General Discussion
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11 |
5,281 |
09-11-2023, 12:07 PM |
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Thread: Max 2024 w tyflow access violation crash
Post: RE: Max 2024 w tyflow access violation crash
tyFlow Wrote: (08-11-2023, 01:08 PM)
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From the minidump it seems that the actual license file on the machine has become corrupted, resulting in a crash during activation. I would recommend two thin... |
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pjkw |
Bugs and Issues
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4 |
3,182 |
08-11-2023, 01:46 PM |
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Thread: Max 2024 w tyflow access violation crash
Post: RE: Max 2024 w tyflow access violation crash
tyFlow Wrote: (08-11-2023, 11:57 AM)
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Please post the minidump (https://docs.tyFlow.com/feedback/bugs)
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Heres minidumps from the two different systems, the systems are fairly similar (maybe com... |
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pjkw |
Bugs and Issues
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4 |
3,182 |
08-11-2023, 12:57 PM |
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Thread: Max 2024 w tyflow access violation crash
Post: Max 2024 w tyflow access violation crash
A month back I had a wierd issue that started with a bluescreen, after rebooting I could no longer start Max 2024 with TyFlow. It would crash during startup and the only fix I could find was removing ... |
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pjkw |
Bugs and Issues
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4 |
3,182 |
08-11-2023, 10:32 AM |
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Thread: Tysplines extrude UVs tile on first segment.
Post: RE: Tysplines extrude UVs tile on first segment.
tyFlow Wrote: (03-16-2023, 01:46 AM)
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This looks like typical tiled sampling, which is enabled by default in all 3ds Max texmaps....disable the 'tile' checkboxes in your texmap (in the UVW coordina... |
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pjkw |
General Discussion
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3 |
1,909 |
03-17-2023, 12:42 PM |
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Thread: Tysplines extrude UVs tile on first segment.
Post: Tysplines extrude UVs tile on first segment.
Im using tysplines to create a swoosh effect but Im having issues making a smooth gradient because the UV's seems to tile on the first segment of the spline.
Can't really find any settings for the UV... |
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pjkw |
General Discussion
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3 |
1,909 |
03-13-2023, 02:10 PM |
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Thread: Welding voxels and removing inside faces
Post: RE: Welding voxels and removing inside faces
d4rk3lf Wrote: (01-20-2023, 04:27 PM)
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What happens if you make your Tyflow as a mesh (mesh op, uncheck "render only"), and apply retopology modifier?
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Not super familiar with the retopo modifi... |
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pjkw |
General Discussion
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5 |
4,682 |
01-23-2023, 08:10 AM |
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Thread: Welding voxels and removing inside faces
Post: RE: Welding voxels and removing inside faces
Still running into this issue, anyone have a creative way of solving this, or if the method of cleaning tets would work (not sure how that is done)... |
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pjkw |
General Discussion
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5 |
4,682 |
01-20-2023, 10:10 AM |
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Thread: Same .dlo for renderfarm and workstations
Post: Same .dlo for renderfarm and workstations
We've been using tyflow beta till now but want to commit and upgrade to the proversion.
We have a couple of workstations and a small renderfarm.
With the beta we have the tyflow dlo (as well as some... |
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pjkw |
General Discussion
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1 |
1,361 |
09-06-2022, 09:47 AM |
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Thread: Sending to a new event top to bottom (UVW?)
Post: RE: Sending to a new event top to bottom (UVW?)
Thanks for the reply but thats not what Im looking for, I want that effect but on 1000s of particles, so each particle splits into smaller parts and goes to the next event top to bottom.
Your solutio... |
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pjkw |
General Discussion
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5 |
4,153 |
03-28-2022, 03:37 PM |
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Thread: Sending to a new event top to bottom (UVW?)
Post: RE: Sending to a new event top to bottom (UVW?)
tyFlow Wrote: (03-23-2022, 09:22 PM)
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You can animate a point helper moving from top to bottom and then use an Object Test (set to send out when 'above object') to send particles out to the disinte... |
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pjkw |
General Discussion
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5 |
4,153 |
03-24-2022, 03:01 PM |
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Thread: Sending to a new event top to bottom (UVW?)
Post: Sending to a new event top to bottom (UVW?)
I want to disintegrate particle-shapes on a surface top to bottom.
So i voronoi fracture them and then some forces applied have them flying in the wind, so far so good.
But how can I achieve that th... |
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pjkw |
General Discussion
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5 |
4,153 |
03-23-2022, 09:18 PM |