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Thread: Best hardware for tyflow?
Post: RE: Best hardware for tyflow?
Nice thread and a good read! I was asking myself the same questions. I hope the rendering is faster at least, some pretty good scores with the and 3950x !
Before investing should read more on thos... |
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rookyspooky |
General Discussion
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4 |
5,983 |
04-28-2020, 04:53 PM |
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Thread: Neighbors with PhysX
Post: RE: Neighbors with PhysX
Nice one ! Sounds good !
Cheers |
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rookyspooky |
General Discussion
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10 |
10,918 |
02-02-2020, 09:23 AM |
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Thread: Neighbors with PhysX
Post: RE: Neighbors with PhysX
This is what I wondered as well, isn't there a object/surface ( with a falloff) test for the bullets/balls, so we can control the impact/ pre impact more?
I sort of did what you did without the gro... |
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rookyspooky |
General Discussion
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10 |
10,918 |
01-31-2020, 09:02 AM |
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Thread: physX switch question
Post: RE: physX switch question
tyFlow Wrote: (01-30-2020, 04:52 PM)
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If you disable all your group operators, they don't interact?
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So I disabled all group operators, in event 05 I checked "only collide with" , marked group ... |
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rookyspooky |
General Discussion
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3 |
4,679 |
01-30-2020, 05:30 PM |
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Thread: physX switch question
Post: physX switch question
Hey,
Probably a simple question.
I got two events in one flow. The balls generator and a destructible object. But how should I get the chunks from the last(green) event interact with the particl... |
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rookyspooky |
General Discussion
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3 |
4,679 |
01-30-2020, 04:20 PM |
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Thread: tyFlow v0.16067 (BETA)
Post: RE: tyFlow v0.16067 (BETA)
Thank you for all the hard work! |
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rookyspooky |
Latest Builds
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2 |
4,107 |
01-30-2020, 09:34 AM |
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Thread: tyFlow v0.16060 (BETA)
Post: RE: tyFlow v0.16060 (BETA)
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rookyspooky |
Latest Builds
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1 |
3,291 |
12-03-2019, 07:45 AM |
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Thread: particles destroys object
Post: particles destroys object
Hi,
I was asking myself isnt there a simpler way to shoot holes in a mesh. This is what I got..But to get the object to voronoi fracture at the point it collides didn't work out yet. Thanks!
http... |
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rookyspooky |
General Discussion
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0 |
1,472 |
10-14-2019, 06:57 PM |
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Thread: shape sequence - custom properties?
Post: RE: shape sequence - custom properties?
tyFlow Wrote: (09-30-2019, 03:20 PM)
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At the bottom of the Shape operator is an option to assign shapes based on a custom property index. You can use that to control the order that the shapes are a... |
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rookyspooky |
General Discussion
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3 |
4,726 |
09-30-2019, 07:59 PM |
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Thread: shape sequence - custom properties?
Post: shape sequence - custom properties?
Hi!
My beginner question is how to "sequence" a collection of shapes ( meshes ) in a logical order,preferably in order of the shape list for example.
Should I assign shape / birth ID's ? But don't... |
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rookyspooky |
General Discussion
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3 |
4,726 |
09-30-2019, 01:53 PM |