Search Results
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Thread: how to store texmap intensity as custom float
Post: how to store texmap intensity as custom float
Hello,
i think my previous post was poorly worded (in case you read it) so this is me trying again...
i struggle to understand, how to store a particles colorvalue (texmap intensity/luminance) i... |
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usc001 |
General Discussion
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0 |
84 |
04-11-2025, 02:59 PM |
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Thread: export particles as one Object?
Post: RE: export particles as one Object?
you could also use tyMesher and "convert to edit poly" or "extract mesh" maybe? |
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usc001 |
Feature Requests
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9 |
10,006 |
03-31-2025, 12:51 PM |
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Thread: tySplineMesher extrude direction
Post: RE: tySplineMesher extrude direction
sorry for the confusion.
what i meant by "extrude" sideways is similiar to adding shell modifier.
Where it creates a uniform thickness outline.
I guess, what i mean is to use the "spline vert... |
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usc001 |
General Discussion
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3 |
315 |
03-17-2025, 03:01 PM |
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Thread: tySplineMesher extrude direction
Post: tySplineMesher extrude direction
hello,
unsure if this is a silly question/impossible:
how can i change the extrude direction of tySplineMesher in "extrude" mode?
by default, it extrudes upwards but i would like to have it ex... |
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usc001 |
General Discussion
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3 |
315 |
03-17-2025, 11:46 AM |
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Thread: 3dsMax CommandLine for tyCache Export
Post: 3dsMax CommandLine for tyCache Export
Hello,
is there someway to export particles (tycache) without blocking the 3dsMax GUI License?
The issue i have is, that id like to hit export (long simulation) on my Office PC and still be abled... |
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usc001 |
Feature Requests
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1 |
297 |
02-03-2025, 04:18 PM |
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Thread: correct mapping for PropertyTest Texmap
Post: RE: correct mapping for PropertyTest Texmap
So i got it to work turning the Noise into 2D texture (Set W Tile to 0) but i still dont understand why?`
The plane position (mapping from object) is in the Center of the Cubes.
Also, the Plane is... |
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usc001 |
General Discussion
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1 |
356 |
01-31-2025, 10:02 AM |
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Thread: correct mapping for PropertyTest Texmap
Post: correct mapping for PropertyTest Texmap
Hey,
i try to filter particles by Texture (using property Test) and while it does seem to work in some way, you can see in the image, that the mapping is incorrect.
Map is set to explicit Channel; t... |
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usc001 |
General Discussion
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1 |
356 |
01-30-2025, 03:56 PM |
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Thread: Multifracture Best practice
Post: Multifracture Best practice
Hellooo,
ive finally got an update to the latest version and its impressive!
However, everythings changed so theres new questions :)
1# Whats best practice to assign matIDs to Edge Faces in the ... |
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usc001 |
General Discussion
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0 |
345 |
10-24-2024, 12:16 PM |
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Thread: tyCache export crash at creating "tyCache mesh file"
Post: tyCache export crash at creating "tyCache mesh fil...
Hello,
i have a tyflow where i use Edgefracture after voronoi fracture.
The idea is that edgefractures apply only to the second event where there is forces to make the simulation faster.
I mad... |
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usc001 |
Bugs and Issues
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2 |
642 |
10-09-2024, 02:17 PM |
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Thread: question about property transfer
Post: RE: question about property transfer
soo, consider this solved.
i dont know whats wrong with the splines in this test scene i posted; but when i got the splines for the production from 2D artists (from illustrator) and tried it again wi... |
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usc001 |
General Discussion
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4 |
2,308 |
04-05-2023, 06:48 PM |
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Thread: question about property transfer
Post: RE: question about property transfer
the velocity issue i encountered is that if i use path follow operator, the velocity/motion was not linear along the length of the spline.
see in the scene attached; at some point happens a strong s... |
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usc001 |
General Discussion
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4 |
2,308 |
04-03-2023, 05:28 PM |
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Thread: question about property transfer
Post: question about property transfer
hey,
while working on a setup with motion along splines i encountered the "constant velocity" issue with path follow operator.
now in this scene i try to workaround it using 3dmax path constraint a... |
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usc001 |
General Discussion
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4 |
2,308 |
04-03-2023, 03:49 PM |
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Thread: cloth material and culling
Post: RE: cloth material and culling
yes sorry i should have prepared an example scene but im on a timer this week :s
i think i found an easy solution though:
after caching (the cloth meshes) i put an edit poly on the tycache obj... |
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usc001 |
General Discussion
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2 |
1,660 |
03-25-2023, 12:42 PM |
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Thread: cloth material and culling
Post: cloth material and culling
hello,
im trying to seperate cloth meshes at render time.
in my case i got several cloths that are deactivated but already in the camera Frame.
id like to have them invisible until they get acti... |
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usc001 |
General Discussion
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2 |
1,660 |
03-24-2023, 11:56 AM |
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Thread: cuda cloth and collision operator
Post: RE: cuda cloth and collision operator
alright, so it is indeed a bit special. could be helpful maybe to have some notes in the documentation on "cloth bind operator" page ccc section.
maybe its already there and i just didnt find it, but... |
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usc001 |
General Discussion
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2 |
1,611 |
03-20-2023, 01:24 PM |
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Thread: cuda cloth and collision operator
Post: cuda cloth and collision operator
heyy,
im trying to send out cloth particles based on collision, using the collision test set to collide once. the operator is set to continious. the cloth uses CCC solver.
the cloth-to-object and ... |
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usc001 |
General Discussion
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2 |
1,611 |
03-08-2023, 07:30 PM |
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Thread: Time Offset per Particle
Post: RE: Time Offset per Particle
Uhmm if i do that in my computer (max2022, tyflow v1.011) i get the opposite effect of what im trying to achieve x)
Now (with curve interpolation) they take 30Frames to align to the absolute rotatio... |
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usc001 |
General Discussion
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5 |
3,216 |
12-19-2022, 04:37 PM |
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Thread: Time Offset per Particle
Post: RE: Time Offset per Particle
Hey,
its a neat approach!
The Scene i sent might be a bit confusing. I just put the boxes in a line to visualize the offset im aiming for.
For my actual project it wont work with the SurfaceTest be... |
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usc001 |
General Discussion
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5 |
3,216 |
12-19-2022, 03:33 PM |
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Thread: Time Offset per Particle
Post: Time Offset per Particle
Hey,
im looking for the smartest way to time-offset a referenced animation (apply a time-offset only to a referenced value e.g. customTM channel; not the whole flow or event.).
In my scene i have... |
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usc001 |
General Discussion
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5 |
3,216 |
12-19-2022, 01:22 PM |
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Thread: material id
Post: RE: material id
You can use the "surface test" operator to send particles to the next event. Then in the next event you apply material IDs using the "Material ID" operator.
Test again with surface test for the next ... |
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usc001 |
General Discussion
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2 |
1,862 |
12-16-2022, 04:57 PM |