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Post Author Forum Replies Views Posted [asc]
    Thread: Refresh TyFlow via MaxScript
Post: RE: Refresh TyFlow via MaxScript

Sure, just use: Code:$.reset_simulation()
tyFlow General Discussion 1 22 11-26-2021, 04:53 PM
    Thread: birth voxel and shell
Post: RE: birth voxel and shell

Ah, I see what's happening. By default, to speed up sub-element processing, the Birth Voxels operator splits up a mesh and processes its elements separately. Normally this makes it run faster on comp...
tyFlow Bugs and Issues 4 49 11-26-2021, 06:13 AM
    Thread: birth voxel and shell
Post: RE: birth voxel and shell

Hey Nayan, Can you post a file or image of what you mean?
tyFlow Bugs and Issues 4 49 11-24-2021, 03:24 PM
    Thread: Artifacts on High number of Fractures
Post: RE: Artifacts on High number of Fractures

If the input geo is really messy you'll run into artifacts, yea. First thing to check is that it's watertight (has no holes). A mesh with holes can give really weird fracture results. You can also try...
tyFlow General Discussion 4 54 11-22-2021, 08:16 PM
    Thread: Artifacts on High number of Fractures
Post: RE: Artifacts on High number of Fractures

What kind of artifacts? If it's black/flickering edges you can try to place a Smooth operator on your particles after the Voronoi Fracture. Ignore Starting Penetrations is probably causing your stac...
tyFlow General Discussion 4 54 11-22-2021, 07:02 PM
    Thread: tyCache render crash
Post: RE: tyCache render crash

I'd need to see the crash dump for something like this: https://forum.tyflow.com/thread-717.html
tyFlow Bugs and Issues 1 53 11-22-2021, 06:23 PM
    Thread: About the pop-up prompts of the new and old versions
Post: RE: About the pop-up prompts of the new and old ve...

No problem, this is the right place for questions like this. The bug I was referring to is the possibility that GetCOREInterface()->IsNetworkRenderServer() is not working correctly :) It is a Max ...
tyFlow Bugs and Issues 4 53 11-22-2021, 04:20 AM
    Thread: About the pop-up prompts of the new and old versions
Post: RE: About the pop-up prompts of the new and old ve...

That message only shows up when the machine is in UI mode (not command line mode). When network rendering, Max should not be in UI mode. If machines on your farm are rendering in UI mode, then somethi...
tyFlow Bugs and Issues 4 53 11-22-2021, 03:21 AM
    Thread: tyFlow v0.16132 (BETA)
Post: tyFlow v0.16132 (BETA)

tyFlow v0.16132 is up! http://beta.tyflow.com Additions: * added options in Particle Bind operator to re-bind broken bindings * added sim group filters to Cloth operator CCCS settings * added inter...
tyFlow Latest Builds 0 112 11-21-2021, 09:13 PM
    Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...

Have you looked at the UVs rollout at the bottom of the tySplineMesher? Disabling 'normalize UVs' should stop them from being relative to the length of each spline.
tyFlow General Discussion 2 54 11-21-2021, 04:17 PM
    Thread: Scripted access to event count
Post: RE: Scripted access to event count

You can iterate subanims of a tyFlow and see how many are of type 'tyEvent'. Ex: Code:eventCount = 0 for j in 1 to $.baseobject.numsubs do (     if iskindof (getsubanim $....
tyFlow General Discussion 1 53 11-21-2021, 04:16 PM
    Thread: Animation Sequences Workflow / Actor Animation node
Post: RE: Animation Sequences Workflow / Actor Animation...

Currently, all input sequence must be animated onto your single rig. If using biped you can do this by mixing .bip clips or just animating all the different clips manually across the same time frame. ...
tyFlow General Discussion 2 58 11-21-2021, 04:12 PM
    Thread: Render farm cannot render_tyflow 0.16130 and 0.16131
Post: RE: Render farm cannot render_tyflow 0.16130 and 0...

Glad it's solved :) It's always important to ensure tyFlow versions are the same on all machines using tyFlow. If you look at the tyFlow version history, you can see that the tyCache file format was ...
tyFlow Bugs and Issues 3 52 11-20-2021, 01:22 AM
    Thread: scale radius curiosity
Post: RE: scale radius curiosity

If your scale is [5,5,5] then the radius would be 2.5, yes. [5,5,5] are not radius values, but extents of the bounding box (so in the case of a sphere, diameter). A [1,1,1] particle will have dimensi...
tyFlow Bugs and Issues 2 82 11-19-2021, 04:09 PM
    Thread: Delete Plane not working
Post: RE: Delete Plane not working

PhysX particles need PhysX Colliders to collide properly. Normal Collision operators may not have expected results for PhysX particles. Just swap your Collision operators with PhysX Collision operato...
tyFlow Bugs and Issues 1 57 11-19-2021, 01:07 AM
    Thread: Render farm cannot render_tyflow 0.16130 and 0.16131
Post: RE: Render farm cannot render_tyflow 0.16130 and 0...

You'll have to be more specific about what the problem is...
tyFlow Bugs and Issues 3 52 11-19-2021, 01:05 AM
    Thread: Point-3 values and ranges for "Set target by value"
Post: RE: Point-3 values and ranges for "Set target by v...

Like the other thread, this is one of those things that is difficult to wrap up in a UI....but it's very simple with the Script operator...have you tried it? :)
tyFlow Feature Requests 2 84 11-17-2021, 05:44 PM
    Thread: Flock by property
Post: RE: Flock by property

It's a good idea but being able to manage that in a UI layout that isn't really confusing would be difficult. Imagine a scenario where I have 5 different properties and each one has a different radius...
tyFlow Feature Requests 2 123 11-17-2021, 05:40 PM
    Thread: interpolation in mass properties
Post: RE: interpolation in mass properties

Yea, it's something I've meant to do for a while. I'll bump up the priority on that one.
tyFlow Feature Requests 1 54 11-16-2021, 04:06 PM
    Thread: collision Node
Post: RE: collision Node

If you're not using the CCCS, you could try switching interaction mode to "collide with front faces"...then particles won't get stuck on back faces.
tyFlow Bugs and Issues 1 110 11-15-2021, 04:38 AM