Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...

Update: If i use the tube mesh mode i can get close to the mapping i am going for. The problem is i would like to use an existing 2d mesh that already has some modifiers applied. Using a mesh also giv...
shadowkiller General Discussion 4 2,705 11-29-2021, 05:05 PM
    Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...

Here is my test scene (max 2020) I have gotten to the point where it appears to be changing the UV based on velocity but it seems to be assigning values uniformly across all the verts instead of co...
shadowkiller General Discussion 4 2,705 11-29-2021, 03:39 PM
    Thread: Changing uv tiling/stretching via particle data.
Post: RE: Changing uv tiling/stretching via particle dat...

tyFlow Wrote: (11-21-2021, 04:17 PM) -- Have you looked at the UVs rollout at the bottom of the tySplineMesher? Disabling 'normalize UVs' should stop them from being relative to the length of each sp...
shadowkiller General Discussion 4 2,705 11-21-2021, 10:47 PM
    Thread: Changing uv tiling/stretching via particle data.
Post: Changing uv tiling/stretching via particle data.

Hello everyone! I have been experimenting with the UV mapping on spline meshed ribbons but i am having some trouble. My scene has physics particles that are sliding down some geometry and leaving a...
shadowkiller General Discussion 4 2,705 11-21-2021, 03:30 PM
    Thread: Growth space colonization sub branching.
Post: RE: Growth space colonization sub branching.

Hmm, i had a suspicion that might be the case, i had noticed the expansion particles being deleted as it grew. I will continue to experiment.
shadowkiller General Discussion 2 1,750 09-04-2021, 12:23 PM
    Thread: Growth space colonization sub branching.
Post: Growth space colonization sub branching.

Hey everyone! I am currently experimenting with the space colonization feature and its been pretty awesome so far! I am trying to make some coral effects that look like this. https://www.123rf.c...
shadowkiller General Discussion 2 1,750 09-03-2021, 03:37 PM
    Thread: Particle velocity injecting into FumeFX
Post: RE: Particle velocity injecting into FumeFX

Yeah i had fume set to export velocities as well as setting it on the cache. Were you able to repro the issue at least? If you open the file and sim it should work. However if you change some of the f...
shadowkiller Bugs and Issues 2 2,026 08-16-2021, 06:55 PM
    Thread: Particle velocity injecting into FumeFX
Post: Particle velocity injecting into FumeFX

Hey, I have come across a strange issue with max 2020 and fumefx 5. When i set up a fumefx sim with particles it works fine for the first simulation. However if i stop the sim and adjust the fume or ...
shadowkiller Bugs and Issues 2 2,026 08-14-2021, 05:03 PM
    Thread: Render simple smoke with tyFlow without Phoenix FD
Post: RE: Render simple smoke with tyFlow without Phoeni...

I know you mentioned no other software but there is a useful trick for speeding up rendering of point clouds (or just about anything really) and getting a smoother result. If you're renderer is render...
shadowkiller General Discussion 6 5,188 08-04-2021, 02:40 PM
    Thread: Visualizing density vdbs in the viewport.
Post: Visualizing density vdbs in the viewport.

Hey everyone, Does anyone know a way to properly visualize density volumes in the viewport? Something that is properly lit, same as the fumefx gpu preview or the volume visualization options in houdi...
shadowkiller General Discussion 2 2,648 02-09-2021, 03:06 PM
    Thread: Mapping based on distance to target
Post: RE: Mapping based on distance to target

Why not use an object or surface test operator? Object for a point and surface if you want to test against a mesh surface. Just set it to save the test values as a float in the "test action tab" and t...
shadowkiller General Discussion 2 2,620 12-10-2020, 01:07 AM
    Thread: Saving flow presets
Post: RE: Saving flow presets

Yeah that would work, it would be nice to be able to do all that within the tyflow window though. You could have a save option in the preset flows window, where you choose obj/icon/physx etc flows. Yo...
shadowkiller General Discussion 2 2,626 07-28-2020, 08:24 PM
    Thread: Saving flow presets
Post: Saving flow presets

Hey, Is there any way to save your flow setup as a preset that you can load for use in other max scenes? I think that would be really useful for various things. Thanks!
shadowkiller General Discussion 2 2,626 07-22-2020, 01:02 PM
    Thread: How to bind particles completely solid together like one piece?
Post: RE: How to bind particles completely solid togethe...

What are you trying to do exactly. Is this for an object that collides with another object and breaks apart on collision? If so perhaps you could use a switch to disable physics until it collides. You...
shadowkiller General Discussion 3 3,168 07-16-2020, 08:35 AM
    Thread: Making a 3d voronoi skeleton with vdbs
Post: RE: Making a 3d voronoi skeleton with vdbs

Yeah that's getting much closer but im trying to go for the more organic/melted look like in those pictures. I imported your mesh as a vdb and tested various smoothing options but it doesn't quite get...
shadowkiller General Discussion 2 2,439 07-15-2020, 10:03 PM
    Thread: Making a 3d voronoi skeleton with vdbs
Post: Making a 3d voronoi skeleton with vdbs

Hey everyone, I am currently trying to make a voronoi skeleton, similar to the ones in these pictures. https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fb6%2...
shadowkiller General Discussion 2 2,439 07-15-2020, 03:21 PM
    Thread: Missing something, can't get particles to use scene materials
Post: RE: Missing something, can't get particles to use ...

Did you try applying the material to the tyflow object in the viewport?
shadowkiller General Discussion 2 2,261 07-02-2020, 01:46 PM
    Thread: Hi Tyson, How do i make this effect with TYFLOW?
Post: RE: Hi Tyson, How do i make this effect with TYFLO...

Could have each particle's scale driven by an animated noise map and then just use physics on each of them for the collisions.
shadowkiller General Discussion 2 2,814 05-25-2020, 10:15 AM
    Thread: Couple issues with VDBs
Post: Couple issues with VDBs

Hey, I started messing around with the vdb options and they are pretty interesting, however i came across some issues. I tried to load a fumefx vdb using the vdb birth but i came across this bug...
shadowkiller Bugs and Issues 0 1,212 05-23-2020, 02:54 PM
    Thread: Better color mixing
Post: RE: Better color mixing

Its called property transfer, been implemented for a little while now. :) Just toss it in your setup and particles that have differing values will blend when they come within x radius. Its works fairl...
shadowkiller General Discussion 5 5,681 05-02-2020, 01:04 PM