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    Thread: Skeleton Birth Deformation
Post: Skeleton Birth Deformation

Hi all. I have made a little tentacle ball, added skeleton birth and dropped it. Works fine, but are the a way to get rid of the deformation of the center ball?  Kinda like if the center was stee...
GreenDK General Discussion 0 10 Yesterday, 11:39 AM
    Thread: New PhysX Binds Video - Coil Springs
Post: RE: New PhysX Binds Video - Coil Springs

rjanders0003 You make some really cool stuff. I would watch a tutorial for sure. Thx for sharing!
GreenDK General Discussion 1 184 04-30-2024, 08:42 AM
    Thread: physX geo object not resting
Post: RE: physX geo object not resting

I had same problem. https://forum.tyflow.com/thread-4171.html
GreenDK General Discussion 2 192 04-30-2024, 08:37 AM
    Thread: New Tutorial Video - PhysX
Post: RE: New Tutorial Video - PhysX

rjanders0003 Wrote: (03-19-2024, 03:19 AM) -- G'Day I have uploaded a new video covering PhysX Hulls and Complex Dynamic object Animation. This is part one, as I need a second video to cover adjus...
GreenDK General Discussion 1 253 03-21-2024, 07:43 AM
    Thread: tySlice for sawing process
Post: RE: tySlice for sawing process

d4rk3lf Wrote: (03-15-2024, 12:53 PM) -- I just saw this posted on TyFlow group... it's pretty much what you are after, right? https://vimeo.com/923320105 There is a download link in the descrip...
GreenDK General Discussion 6 768 03-21-2024, 05:37 AM
    Thread: Particles are not setteling down.
Post: RE: Particles are not setteling down.

tyFlow Wrote: (03-20-2024, 02:40 AM) -- I'm actually not sure why it's not settling to be honest...if you increase PhysX substeps and reduce max PhysX convex hull verts (I tried 32, for example) you ...
GreenDK General Discussion 2 308 03-21-2024, 04:42 AM
    Thread: Particles are not setteling down.
Post: Particles are not setteling down.

Hi all. I made theese coins that are falling into a stack, but they keep moving after hitting the plane/coin stack. You can see it at the end of the animation. The coin stack keeps vibrating. ...
GreenDK General Discussion 2 308 03-19-2024, 12:05 PM
    Thread: Render gradient colored particles?
Post: RE: Render gradient colored particles?

Works when mapping mode is changed to "Affect particle mesh UVWs".
GreenDK General Discussion 3 508 02-22-2024, 09:55 AM
    Thread: Render problem
Post: Render problem

Hi all. Having a render problem, using 3DS Max 2024 and Arnold renderer. I think it is a tyFlow problem, but I am not sure.   My object renders fine in both Active shade/Production render using ...
GreenDK General Discussion 0 172 02-21-2024, 08:46 AM
    Thread: Make 2 events collide?
Post: RE: Make 2 events collide?

d4rk3lf Wrote: (02-15-2024, 09:45 AM) -- You are mixing 2 totally different solvers that can not work together: 1) PhysX 2) Particle Physics (gran solver) They have different uses, and shouldn't be...
GreenDK General Discussion 2 355 02-15-2024, 10:49 AM
    Thread: Make 2 events collide?
Post: Make 2 events collide?

Hi all. I know this is proberbly really simple, but still the solution escapes me. My goal is to get the sphere (event 2) to collide with the voxel cube (event 1), but how? I could use massFX or exp...
GreenDK General Discussion 2 355 02-15-2024, 06:32 AM
    Thread: Render gradient colored particles?
Post: RE: Render gradient colored particles?

tyFlow Wrote: (02-09-2024, 01:52 PM) -- Hmm that's odd...do you get the same result with other renderers? (ex: Scanline). -- Hmmm, must be a Arnold render setting? Quicksilver renders it fine. ...
GreenDK General Discussion 3 508 02-11-2024, 05:07 AM
    Thread: Pack of snow bouncing
Post: RE: Pack of snow bouncing

Fabrice Wrote: (02-09-2024, 10:37 AM) -- You're right lowering the binds number and playing with the radius actually lowers the bouncing effect, I dont really understand why but it works, thanks ! ...
GreenDK Bugs and Issues 5 663 02-09-2024, 10:55 AM
    Thread: Render gradient colored particles?
Post: Render gradient colored particles?

Hi all. Playing around with coloring particles according to their position. Works fine and looks fine in viewport. But when I render (using Arnold) the gradient is on each particle, not the flo...
GreenDK General Discussion 3 508 02-09-2024, 07:42 AM
    Thread: Cover surface in random manner
Post: RE: Cover surface in random manner

tyFlow Wrote: (02-07-2024, 02:34 PM) -- For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis. For pre...
GreenDK General Discussion 3 443 02-08-2024, 11:54 AM
    Thread: Pack of snow bouncing
Post: RE: Pack of snow bouncing

Fabrice Wrote: (02-08-2024, 09:32 AM) -- Hi Yes every bounce parameters are set to 0. -- Try lowering Max binds? And Breakable under Bind Breaking, should be enabled too.
GreenDK Bugs and Issues 5 663 02-08-2024, 11:45 AM
    Thread: Pack of snow bouncing
Post: RE: Pack of snow bouncing

Fabrice Wrote: (02-07-2024, 12:02 PM) -- Hi all I want to make a cube of snow to fall on the ground. I use voxel on the cube and then particle bind. But when touching the ground the pack of snow b...
GreenDK Bugs and Issues 5 663 02-08-2024, 08:58 AM
    Thread: Cover surface in random manner
Post: RE: Cover surface in random manner

tyFlow Wrote: (02-07-2024, 02:34 PM) -- For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis. For pre...
GreenDK General Discussion 3 443 02-08-2024, 05:04 AM
    Thread: Cover surface in random manner
Post: Cover surface in random manner

Hi all. I am trying to cover selected polygons on a surface with surface aligned particles. In this case some barnacles. How do I make the particles cover the surface while touching eachother A...
GreenDK General Discussion 3 443 02-07-2024, 06:09 AM
    Thread: Turbosmooth not rendering?
Post: RE: Turbosmooth not rendering?

tyFlow Wrote: (01-18-2024, 02:56 PM) -- Turbosmooth has some known issues that can pop up from time to time....try the Meshsmooth modifier instead. -- Fair enough. I will try to work around it. ...
GreenDK General Discussion 3 567 01-19-2024, 05:05 AM