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Post Author Forum Replies Views Posted [asc]
    Thread: Transferring Normals
Post: Transferring Normals

Hey! I have a very simple setup where some camera facing, flat geometry is scattered over an object's surface and I am then using tyConform to transfer the normals of that scattered geometry (as on...
moonjam General Discussion 1 198 04-09-2024, 10:42 AM
    Thread: tyConform Preserve boundaries
Post: tyConform Preserve boundaries

Hey Tyson! I think I've found a bug in the Relax settings of the tyConform modifier. If I enable relaxation, it does exactly what I would expect, however if I toggle 'Preserve boundaries' I assumed...
moonjam Bugs and Issues 2 441 12-13-2023, 04:00 PM
    Thread: tyCache Sprite display option
Post: tyCache Sprite display option

I'm working on some scenes with a lot of tyCached particles and wondered if it would be possible to get something like the Sprite display mode as a preview option? The current options for viewport opt...
moonjam Feature Requests 1 644 02-20-2023, 10:24 AM
    Thread: tyConform Temporal issue/question
Post: RE: tyConform Temporal issue/question

Thanks Tyson, you're the best!
moonjam Bugs and Issues 3 987 02-19-2023, 08:31 PM
    Thread: tyConform Temporal issue/question
Post: tyConform Temporal issue/question

I'm using tyConform's Temporal method as a replacement for Skin Wrap in a rig as it's much more flexible (& faster), however I've noticed that moving the rig around causes issues. I've parented the co...
moonjam Bugs and Issues 3 987 02-19-2023, 02:02 PM
    Thread: Couple of bugs
Post: RE: Couple of bugs

Ahhh my bad. It isn't just when hidden from view, I also had 'Display in viewport' disabled. It renders fine but doesn't update in the viewport, which does make perfect sense. I can also toggle Displa...
moonjam Bugs and Issues 2 797 01-05-2023, 05:04 PM
    Thread: Couple of bugs
Post: Couple of bugs

When using tyCache with Birth Flow and Flow Update operators, I've noticed that sometimes the flow doesn't update if the tyCache isn't visible in the viewport. I can record or upload an example if you...
moonjam Bugs and Issues 2 797 01-05-2023, 04:31 PM
    Thread: Birth Flow - possible to self reference & crash
Post: Birth Flow - possible to self reference & crash

Not a major issue but it's possible to self reference when picking a Source Flow when using Birth Flow which (understandably!) hangs/crashes. Obviously user error plays a big part here but I've don...
moonjam Bugs and Issues 1 617 01-05-2023, 04:26 PM
    Thread: Drive primitive height by velocity
Post: Drive primitive height by velocity

Is there any way to assign a primitive shape to a particle but drive the parameters of its creation by scripting? I'm thinking of something along the lines of this old Pflow tutorial by Bobo : https:/...
moonjam General Discussion 0 578 03-14-2022, 12:29 PM
    Thread: tyActor Skinned Meshes question
Post: RE: tyActor Skinned Meshes question

Ok, understood! Thank you again and I apologise in advance when you eventually see what all these questions are for & it's the dumbest thing you could possibly imagine! :D
moonjam General Discussion 5 2,601 02-17-2022, 03:36 PM
    Thread: tyActor Skinned Meshes question
Post: RE: tyActor Skinned Meshes question

Hey Tyson, Thanks for the quick response! Ideally, I'd like to be able to define animation ranges for a reference node in (or for) the shape operator. Pretty much exactly like the Animation operator...
moonjam General Discussion 5 2,601 02-17-2022, 03:15 PM
    Thread: tyActor Skinned Meshes question
Post: tyActor Skinned Meshes question

Me again! I've been doing some work with animated Reference nodes in the Shape operator and it's working really well but I wanted more control over when particular animations are triggered. Natural...
moonjam General Discussion 5 2,601 02-17-2022, 11:09 AM
    Thread: tyActor particle rotation
Post: RE: tyActor particle rotation

Ahhh, that's perfect. Thank you so much Tyson!
moonjam General Discussion 2 1,480 02-15-2022, 11:50 AM
    Thread: tyActor particle rotation
Post: tyActor particle rotation

I have a setup where I am filtering the members of a tyActor using tyProperties modifiers, assigning Custom Floats and then using property test to send them out to different events. Everything's been ...
moonjam General Discussion 2 1,480 02-14-2022, 02:10 PM
    Thread: tyActor pivot position
Post: RE: tyActor pivot position

Thank you so much for this Tyson! It works perfectly.
moonjam Bugs and Issues 6 3,184 01-26-2022, 01:42 PM
    Thread: tyActor pivot position
Post: RE: tyActor pivot position

tyFlow Wrote: (01-25-2022, 08:07 PM) -- Hey AJ, when I load the file and move the box/tyActor pivots, the sim updates accordingly...so maybe I'm misunderstanding your issue here. Are you hoping that...
moonjam Bugs and Issues 6 3,184 01-25-2022, 09:04 PM
    Thread: tyActor pivot position
Post: RE: tyActor pivot position

Of course! My bad. Here's a simple file that hopefully shows what I mean.  In the example I was expecting tyFlow to use the box's pivot position to establish their relationship with the tyActor's p...
moonjam Bugs and Issues 6 3,184 01-25-2022, 03:28 PM
    Thread: tyActor pivot position
Post: tyActor pivot position

Hey Tyson! I'm not sure if this counts as a bug BUT it gave me a good hour of head scratching to identify what was happening, so I thought I'd ask! When an Actor operator creates a skinned mesh ...
moonjam Bugs and Issues 6 3,184 01-25-2022, 02:30 PM
    Thread: tySelect: edge distance
Post: RE: tySelect: edge distance

Ugh, I'm so sorry. I must have been doing something stupid as I could not get this to work earlier. I was using meshes to control the selection and I'm guessing I had one of them too large and it was ...
moonjam Feature Requests 6 5,456 06-08-2021, 08:23 PM
    Thread: tySelect: edge distance
Post: RE: tySelect: edge distance

Apologies for resurrecting an older thread, but I came here to suggest a similar thing as betamax but I have an example of the behavior I'm trying to replicate. If you use Edit Poly's 'Edge Distanc...
moonjam Feature Requests 6 5,456 06-08-2021, 12:14 PM