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    Thread: Scale along spline
Post: RE: Scale along spline

tyFlow Wrote: (11-30-2023, 02:45 PM) -- I see...interesting idea. I'll make a note to think more about implementing it. -- Awesome thanks! would use this feature a lot.
ldotchopz Feature Requests 4 208 12-06-2023, 02:32 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

tyFlow Wrote: (11-29-2023, 08:40 PM) -- If topology is changing at all then looping won't be possible. -- Thank you! i had camera culling on for that part. all working now
ldotchopz Bugs and Issues 8 193 11-29-2023, 11:45 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

Thank you for the earlier description, I was able to loop using this method, but when applied to the cache i actually want to loop it does not seem to work. Is there any reason you can see that thi...
ldotchopz Bugs and Issues 8 193 11-29-2023, 08:36 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

So enabled clamping in the timing rollout but it still didn't do anything. however setting a negative offset did work. but i would prefer not to have to offset the animtion. Could you please explain h...
ldotchopz Bugs and Issues 8 193 11-29-2023, 08:05 PM
    Thread: tylooper with tycache not working correctly
Post: RE: tylooper with tycache not working correctly

Sure here is a test file and tycache https://www.dropbox.com/scl/fo/zhsi85lcukkkyq1v7pi6k/h?rlkey=m0tk2q2qgsg79aci6pxjvltx4&dl=0 Thanks
ldotchopz Bugs and Issues 8 193 11-29-2023, 06:42 PM
    Thread: tylooper with tycache not working correctly
Post: tylooper with tycache not working correctly

I am simply trying to use tylooper on a tycache as i assumed they were compatable. I turn off GPU instancing and tylooper appears to effect the mesh over the blend frames but it does not get not lo...
ldotchopz Bugs and Issues 8 193 11-28-2023, 10:33 PM
    Thread: Scale along spline
Post: RE: Scale along spline

tyFlow Wrote: (11-22-2023, 05:46 AM) -- Can you provide more information about what you're trying to do? -- Say I have a spline and i want to place a bunch of spheres on it, that part is easy, but ...
ldotchopz Feature Requests 4 208 11-23-2023, 11:25 PM
    Thread: Scale along spline
Post: Scale along spline

Would it be possible to add a graph for scaling particles when using birth spline so we can taper them in right places without the need of going down a texture route. Cheers
ldotchopz Feature Requests 4 208 11-20-2023, 12:46 PM
    Thread: ParticleSkin modifier - particle bind vs physX bind
Post: ParticleSkin modifier - particle bind vs physX bin...

I created a floppy tenticle sim using birth voxels and particle binds, when i add a particle skin the mesh goes all weird. I did the same setup but using physX shapes and binds. the result is sim...
ldotchopz General Discussion 0 98 10-05-2023, 09:03 PM
    Thread: Object Bind - Snap to surface, with smooth transition?
Post: RE: Object Bind - Snap to surface, with smooth tra...

tyFlow Wrote: (03-08-2023, 04:21 PM) -- Hmm...moving object is going to be trickier. Why not just make the Find Target/Surface Test distance small enough so that when the snap occurs it's not per...
ldotchopz General Discussion 5 1,081 03-08-2023, 04:30 PM
    Thread: Object Bind - Snap to surface, with smooth transition?
Post: RE: Object Bind - Snap to surface, with smooth tra...

tyFlow Wrote: (03-08-2023, 02:39 PM) -- Hmm, not really at the moment. I can think of a few potential workarounds...is your target geometry moving? -- Yes it's slowly rotating. It is a miniture ...
ldotchopz General Discussion 5 1,081 03-08-2023, 04:15 PM
    Thread: Object Bind - Snap to surface, with smooth transition?
Post: Object Bind - Snap to surface, with smooth transit...

Currently i have particles snapping to the surface of some geo using surface test with distance. Once the particles get near enough they snap very quickly to the geo. Is there a way to make this a smo...
ldotchopz General Discussion 5 1,081 03-08-2023, 02:27 PM
    Thread: Spherical terrain generation - planets etc
Post: Spherical terrain generation - planets etc

firstly, the terrain is incredible! I have only been playing with it for a couple of hours but really really amazing. Not sure if it exists already as i've not used it long, but i couldn't see an o...
ldotchopz Feature Requests 1 463 02-07-2023, 02:42 PM
    Thread: Best way to scatter hundreds of actors with animation?
Post: Best way to scatter hundreds of actors with animat...

I am trying to build planets out of particles. I exported the flow you can see in the video below as a cache then I put the cache in a tyactor and scattered the actor.  https://www.dropbox.com/s/xr...
ldotchopz General Discussion 1 450 02-07-2023, 11:26 AM
    Thread: Position hair - Redshift updating twice on render every time
Post: Position hair - Redshift updating twice on render ...

I am using Ornatrx and tyflow to position particles to the hair, all works great, but when rendering with Redshift, Tyflow has to resim twice each time before it can render for some reason. I know Tyf...
ldotchopz Bugs and Issues 1 391 01-27-2023, 01:52 PM
    Thread: tyselect - vertex map
Post: RE: tyselect - vertex map

tyFlow Wrote: (01-17-2023, 04:55 AM) -- Hmm, yea that's a tricky one...it's not easy reading properties from an object into a sim in a one-to-one (vertex to particle) manner, over time. See attache...
ldotchopz General Discussion 2 640 01-18-2023, 11:00 PM
    Thread: tyselect - vertex map
Post: tyselect - vertex map

I have created a animated vertex map using the tyselect "assign to map channel" fuction video of vertext map (https://www.dropbox.com/s/eejl3of1emzs4c6/vertex-grow.mp4?dl=0) but i don't know how to...
ldotchopz General Discussion 2 640 01-16-2023, 11:25 PM
    Thread: tyflex and forces don't seem to work
Post: RE: tyflex and forces don't seem to work

tyFlow Wrote: (01-06-2023, 06:34 AM) -- Oh yea it's not noted in the docs or anything but tyFlex currently only supports tyFlow forces, as well as legacy wind, gravity and vortex. Mostly related to t...
ldotchopz General Discussion 2 721 01-07-2023, 11:56 AM
    Thread: tyflex and forces don't seem to work
Post: tyflex and forces don't seem to work

I have been playing with the old flex modifier which works with all the forces i used, Displace, bomb, but none of them that i've tried work with tyflex. only wind seems to work. am i doing something ...
ldotchopz General Discussion 2 721 01-03-2023, 10:06 PM
    Thread: dummy as physX shape?
Post: dummy as physX shape?

I have been handed some mocap data in an fbx format. The only correct way of importing it is by converting the bones to dummies in the fbx import option. This unfortunately means the physX shape opera...
ldotchopz Feature Requests 1 482 01-02-2023, 03:24 PM