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Thread: cloth collision operator
Post: RE: cloth collision operator
tyFlow Wrote: (08-01-2024, 02:21 PM)
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If it's a mesh (ex: a PhysX rigidbody or anything other than cloth) it won't interact with the CCCS at all.
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Yes, that’s why asking for something like that... |
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nayan |
Feature Requests
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4 |
1,405 |
08-01-2024, 04:56 PM |
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Thread: cloth collision operator
Post: RE: cloth collision operator
tyFlow Wrote: (08-01-2024, 12:53 PM)
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Deactivating the cloth particles with Particle Switch will cause their cloth to act as a collider.
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Yeah, I figured that out, but my issue is when I conver... |
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nayan |
Feature Requests
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4 |
1,405 |
08-01-2024, 01:51 PM |
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Thread: cloth collision operator
Post: cloth collision operator
Hi there
Is there a way or can we have an operator where if applied to a particle behaves like a dynamic or kinematic collider or becomes some kind of stiff cloth(behaves like rigid body) for CCCS si... |
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nayan |
Feature Requests
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4 |
1,405 |
08-01-2024, 11:09 AM |
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Thread: object bind issue with animated object specially with 1109 version
Post: RE: object bind issue with animated object special...
tyFlow Wrote: (04-04-2024, 05:00 PM)
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Looks like a regression related to the global mesh cache. If you sim the flow to a particular frame where the problem occurs, then refresh the sim, the problem... |
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nayan |
Bugs and Issues
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4 |
1,709 |
04-05-2024, 01:15 PM |
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Thread: object bind issue with animated object specially with 1109 version
Post: RE: object bind issue with animated object special...
Here's the file
Check on 1109 it explode after a while, but works fine with 1107
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nayan |
Bugs and Issues
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4 |
1,709 |
04-04-2024, 04:33 PM |
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Thread: object bind issue with animated object specially with 1109 version
Post: object bind issue with animated object specially w...
Hi!
There is an issue with object bind when applied on animated geometry, the particle stick to object, but explodes after a while.
I checked on version 1109, issue is happens, but the same thing... |
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nayan |
Bugs and Issues
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4 |
1,709 |
04-04-2024, 03:50 PM |
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Thread: find target docking behaviour
Post: RE: find target docking behaviour
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nayan |
Feature Requests
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6 |
2,436 |
03-26-2024, 02:16 PM |
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Thread: find target docking behaviour
Post: RE: find target docking behaviour
Here's the visual reference of what I am asking for.
PointA = Red
Target PointB = Green
red line is what is the default behaviour of find target going from pointA to PointB
Green Line is what I ... |
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nayan |
Feature Requests
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6 |
2,436 |
03-23-2024, 05:20 AM |
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Thread: find target docking behaviour
Post: find target docking behaviour
Hey there, Can we have docking behaviour in find target, i.e. the landing perpendicular to face or vertex of the object or according to the rotation axis of the particle target, even small noise varia... |
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nayan |
Feature Requests
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6 |
2,436 |
03-20-2024, 09:16 AM |
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Thread: VrayDistanceTex not working with ty_cache
Post: VrayDistanceTex not working with ty_cache
Hey there,
I have a simple scene, I tycache the scene, vraydistancetex by default works fine on tycache, but if I simply swap the far and near color ro create an inverse effect, it doesn't work, forg... |
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nayan |
Bugs and Issues
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1 |
910 |
02-27-2024, 06:28 AM |
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Thread: physx collision mesh
Post: RE: physx collision mesh
tyFlow Wrote: (02-07-2024, 11:04 PM)
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If you redownload v1.102 this issue should be fixed.
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Thank you |
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nayan |
Bugs and Issues
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10 |
4,414 |
02-09-2024, 12:01 PM |
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Thread: physx collision mesh
Post: RE: physx collision mesh
Hey tyson,
This issue is very limited to the ver 1.1 and above
there was never any problem or issue in ver1.029, everything is working absolutely perfect. Even if particles had zero velocity, physx co... |
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nayan |
Bugs and Issues
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10 |
4,414 |
02-07-2024, 08:16 AM |
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Thread: physx collision mesh
Post: physx collision mesh
this is the first time I have noticed,
if there is no velocity on particle object, then physx collision mesh - hull type "Mesh" which is animated doesnt have any impact on the physx shape particles..... |
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nayan |
Bugs and Issues
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10 |
4,414 |
02-01-2024, 05:20 AM |
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Thread: tyselect by UVW seams
Post: tyselect by UVW seams
I dont know whether its possible, but it can be a good idea to tyselect vertices by UVW seams, it can really help with cloth......
Thank you
Nayan Bodawala |
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nayan |
Feature Requests
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1 |
1,167 |
01-05-2024, 02:22 PM |
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Thread: shape operator doesnt update automatically
Post: RE: shape operator doesnt update automatically
lol, I was kidding……eagerly waiting for the new build…. |
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nayan |
Bugs and Issues
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4 |
1,890 |
12-14-2023, 03:19 AM |
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Thread: shape operator doesnt update automatically
Post: RE: shape operator doesnt update automatically
It’s already build in next build, where is the next build |
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nayan |
Bugs and Issues
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4 |
1,890 |
12-13-2023, 03:09 PM |
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Thread: typarticle viewer
Post: RE: typarticle viewer
Good to know, with column sorting, it good to get info about minimum or maximum float value at particular time |
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nayan |
Feature Requests
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2 |
2,904 |
12-13-2023, 02:47 PM |
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Thread: shape operator doesnt update automatically
Post: shape operator doesnt update automatically
hey there,
when a reference or an external geometry is added as shape operator, any changes made to the external geometry does not get updated automatically unless and only pressed preseve normal che... |
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nayan |
Bugs and Issues
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4 |
1,890 |
12-13-2023, 06:06 AM |
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Thread: typarticle viewer
Post: typarticle viewer
Hey there, I dont know what you are cooking, but its a long time we havent received any update.....anyways If its possible to make columns in typarticle viewer ascending or descending, It can be of gr... |
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nayan |
Feature Requests
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2 |
2,904 |
12-11-2023, 11:19 AM |
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Thread: tyVertexOrder behave wierdly
Post: tyVertexOrder behave wierdly
tyVertexOrder behave wierd sometimes if I clone a reference and apply some kind of deformer or modifier to the reference after applying tyVertexOrder....
When I try to tweak my original model, the ... |
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nayan |
Bugs and Issues
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1 |
976 |
11-28-2023, 07:49 AM |