Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: cloth collision operator
Post: RE: cloth collision operator

tyFlow Wrote: (08-01-2024, 02:21 PM) -- If it's a mesh (ex: a PhysX rigidbody or anything other than cloth) it won't interact with the CCCS at all. -- Yes, that’s why asking for something like that...
nayan Feature Requests 4 1,405 08-01-2024, 04:56 PM
    Thread: cloth collision operator
Post: RE: cloth collision operator

tyFlow Wrote: (08-01-2024, 12:53 PM) -- Deactivating the cloth particles with Particle Switch will cause their cloth to act as a collider. -- Yeah, I figured that out, but my issue is when I conver...
nayan Feature Requests 4 1,405 08-01-2024, 01:51 PM
    Thread: cloth collision operator
Post: cloth collision operator

Hi there Is there a way or can we have an operator where if applied to a particle behaves like a dynamic or kinematic collider or becomes some kind of stiff cloth(behaves like rigid body) for CCCS si...
nayan Feature Requests 4 1,405 08-01-2024, 11:09 AM
    Thread: object bind issue with animated object specially with 1109 version
Post: RE: object bind issue with animated object special...

tyFlow Wrote: (04-04-2024, 05:00 PM) -- Looks like a regression related to the global mesh cache. If you sim the flow to a particular frame where the problem occurs, then refresh the sim, the problem...
nayan Bugs and Issues 4 1,709 04-05-2024, 01:15 PM
    Thread: object bind issue with animated object specially with 1109 version
Post: RE: object bind issue with animated object special...

Here's the file Check on 1109 it explode after a while, but works fine with 1107
nayan Bugs and Issues 4 1,709 04-04-2024, 04:33 PM
    Thread: object bind issue with animated object specially with 1109 version
Post: object bind issue with animated object specially w...

Hi!  There is an issue with object bind when applied on animated geometry, the particle stick to object, but explodes after a while. I checked on version 1109, issue is happens, but the same thing...
nayan Bugs and Issues 4 1,709 04-04-2024, 03:50 PM
    Thread: find target docking behaviour
Post: RE: find target docking behaviour

Hello
nayan Feature Requests 6 2,436 03-26-2024, 02:16 PM
    Thread: find target docking behaviour
Post: RE: find target docking behaviour

Here's the visual reference of what I am asking for. PointA = Red Target PointB = Green red line is what is the default behaviour of find target going from pointA to PointB Green Line is what I ...
nayan Feature Requests 6 2,436 03-23-2024, 05:20 AM
    Thread: find target docking behaviour
Post: find target docking behaviour

Hey there, Can we have docking behaviour in find target, i.e. the landing perpendicular to face or vertex of the object or according to the rotation axis of the particle target, even small noise varia...
nayan Feature Requests 6 2,436 03-20-2024, 09:16 AM
    Thread: VrayDistanceTex not working with ty_cache
Post: VrayDistanceTex not working with ty_cache

Hey there, I have a simple scene, I tycache the scene, vraydistancetex by default works fine on tycache, but if I simply swap the far and near color ro create an inverse effect, it doesn't work, forg...
nayan Bugs and Issues 1 910 02-27-2024, 06:28 AM
    Thread: physx collision mesh
Post: RE: physx collision mesh

tyFlow Wrote: (02-07-2024, 11:04 PM) -- If you redownload v1.102 this issue should be fixed. -- Thank you
nayan Bugs and Issues 10 4,414 02-09-2024, 12:01 PM
    Thread: physx collision mesh
Post: RE: physx collision mesh

Hey tyson, This issue is very limited to the ver 1.1 and above there was never any problem or issue in ver1.029, everything is working absolutely perfect. Even if particles had zero velocity, physx co...
nayan Bugs and Issues 10 4,414 02-07-2024, 08:16 AM
    Thread: physx collision mesh
Post: physx collision mesh

this is the first time I have noticed, if there is no velocity on particle object, then physx collision mesh - hull type "Mesh" which is animated doesnt have any impact on the physx shape particles.....
nayan Bugs and Issues 10 4,414 02-01-2024, 05:20 AM
    Thread: tyselect by UVW seams
Post: tyselect by UVW seams

I dont know whether its possible, but it can be a good idea to tyselect vertices by UVW seams, it can really help with cloth...... Thank you Nayan Bodawala
nayan Feature Requests 1 1,167 01-05-2024, 02:22 PM
    Thread: shape operator doesnt update automatically
Post: RE: shape operator doesnt update automatically

lol, I was kidding……eagerly waiting for the new build….
nayan Bugs and Issues 4 1,890 12-14-2023, 03:19 AM
    Thread: shape operator doesnt update automatically
Post: RE: shape operator doesnt update automatically

It’s already build in next build, where is the next build
nayan Bugs and Issues 4 1,890 12-13-2023, 03:09 PM
    Thread: typarticle viewer
Post: RE: typarticle viewer

Good to know, with column sorting, it good to get info about minimum or maximum float value at particular time
nayan Feature Requests 2 2,904 12-13-2023, 02:47 PM
    Thread: shape operator doesnt update automatically
Post: shape operator doesnt update automatically

hey there, when a reference or an external geometry is added as shape operator, any changes made to the external geometry does not get updated automatically unless and only pressed preseve normal che...
nayan Bugs and Issues 4 1,890 12-13-2023, 06:06 AM
    Thread: typarticle viewer
Post: typarticle viewer

Hey there, I dont know what you are cooking, but its a long time we havent received any update.....anyways If its possible to make columns in typarticle viewer ascending or descending, It can be of gr...
nayan Feature Requests 2 2,904 12-11-2023, 11:19 AM
    Thread: tyVertexOrder behave wierdly
Post: tyVertexOrder behave wierdly

tyVertexOrder behave wierd sometimes if I clone a reference and apply some kind of deformer or modifier to the reference after applying tyVertexOrder.... When I try to tweak my original model, the ...
nayan Bugs and Issues 1 976 11-28-2023, 07:49 AM