05-13-2022, 11:54 AM
Hey guys. I am trying to add an animated object (object tracked from pftrack) to the physx collision, and I saw that some particles were just passing through the object.
On a deeper inspection, and turning on display hull, it seems hull it is taking is significantly off from the mesh animation. Video attached.
Please help me. I am using Tyflow beta, which should not be an issue but let me know if it is.
Thanks in advance.
On a deeper inspection, and turning on display hull, it seems hull it is taking is significantly off from the mesh animation. Video attached.
Please help me. I am using Tyflow beta, which should not be an issue but let me know if it is.
Thanks in advance.