06-26-2022, 06:26 AM
Hi all,
I am trying to make a crowd scene.
Right now I am focusing on the particle behavior.
My particles birth on a plan and are moving with speed ans force noise and rotate by travel direction. I am stuck at the point where the particles should get around each other and react. With the physics particle or the flock I can have the effect somewhat. But the particles need to make collision before changing direction and the look IS more of a bouncing particles.
Is there a way to say to particles "look around you in a certain distance zone and keep changing direction to not bounce on the other ones"
In the flock there is a raycast parameter which looks close to that but I am not happy right now with the behavior.
Thanks you !
I am trying to make a crowd scene.
Right now I am focusing on the particle behavior.
My particles birth on a plan and are moving with speed ans force noise and rotate by travel direction. I am stuck at the point where the particles should get around each other and react. With the physics particle or the flock I can have the effect somewhat. But the particles need to make collision before changing direction and the look IS more of a bouncing particles.
Is there a way to say to particles "look around you in a certain distance zone and keep changing direction to not bounce on the other ones"
In the flock there is a raycast parameter which looks close to that but I am not happy right now with the behavior.
Thanks you !