HI,Tyson!
I want to ask you a question about the gradient mode of the "surface force" operator. At this point, the particles will gather according to the color depth. As shown in the third figure.
I want to ask: the "surface force" operator only supports two-dimensional maps, so can it support three-dimensional maps?
When it becomes a 3D space, it can be used to produce some effects, such as particle aggregation and pulling particles into filaments. It will greatly enrich the effect of particles. As shown in the second figure.
Do you think 3D maps can be supported? Thank you.
I found that the "flock" operator can achieve approximate functions, but its problem is that it only attracts to the center. If it can form a ribbon, it will be perfect.
If the surface force operator cannot be upgraded, can the "flock" operator be improved or upgraded?
I want to ask you a question about the gradient mode of the "surface force" operator. At this point, the particles will gather according to the color depth. As shown in the third figure.
I want to ask: the "surface force" operator only supports two-dimensional maps, so can it support three-dimensional maps?
When it becomes a 3D space, it can be used to produce some effects, such as particle aggregation and pulling particles into filaments. It will greatly enrich the effect of particles. As shown in the second figure.
Do you think 3D maps can be supported? Thank you.
I found that the "flock" operator can achieve approximate functions, but its problem is that it only attracts to the center. If it can form a ribbon, it will be perfect.
If the surface force operator cannot be upgraded, can the "flock" operator be improved or upgraded?