09-18-2022, 08:52 PM
In the image “fence-tyflow” this works perfectly how I would like, there are 2 physX sims, 1 for the fence and 1 for the collision cubes hitting it. This works great.
I tried taking it to another level with a 3 layered wall with different fractures on each layer. Only this time when shoot collision cubes at the wall they just pass through it.
With the fence I bound it to some cylinders either side to hold it up, but with the wall I am trying to only activate dynamics in the areas where the cubes hit into it, A bit like using a surface test and a an animated collision object.
Is this possible to do? I tried using particle groups but had no luck. Not too sure what I’m doing now.
Thanks in Advance! any help advice appreciated.
I tried taking it to another level with a 3 layered wall with different fractures on each layer. Only this time when shoot collision cubes at the wall they just pass through it.
With the fence I bound it to some cylinders either side to hold it up, but with the wall I am trying to only activate dynamics in the areas where the cubes hit into it, A bit like using a surface test and a an animated collision object.
Is this possible to do? I tried using particle groups but had no luck. Not too sure what I’m doing now.
Thanks in Advance! any help advice appreciated.