Cloth collision does not come in correctly.
#1
Hi, I am having trouble with the cloth floating.
I am doing a simple verification where the green in the image is the ground where the ball has gathered and the yellow is the yellow cloth that is cross bound and the cloth is dropped.
However, when I check from the side view, the cloth has collided but is floating quite a bit.
Changing the TimeStep did not improve the situation.
If you want to simulate this accurately. What should I fix? 
I will upload the verification file if necessary.


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.max   col_cloth.max (Size: 948 KB / Downloads: 116)
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#2
Since you're using Particle Physics for the collisions, what you're seeing is the result of point collisions between particles....your grain particles have a radius but so do your cloth particles....so the gap between the two is just the minimum distance between the particle radii before they're considered touching.

You can shrink the radius of your cloth particles with a Scale operator. Just place it after the Cloth Bind operator and set it to something like 40%.
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#3
(11-21-2022, 04:36 AM)tyFlow Wrote: Since you're using Particle Physics for the collisions, what you're seeing is the result of point collisions between particles....your grain particles have a radius but so do your cloth particles....so the gap between the two is just the minimum distance between the particle radii before they're considered touching.

You can shrink the radius of your cloth particles with a Scale operator. Just place it after the Cloth Bind operator and set it to something like 40%.

Excellent.
It looks perfect.

I thought that if you scale after the cross, the size of the cross would change, but it is replaced by a dot.

Thank you very much for the great learning experience.
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