(03-24-2023, 05:34 PM)tyFlow Wrote: If you post the file I can check it out, but the CCCS isn't really meant to work with tets.
For tets you'll want to use regular Particle Physics collisions...if you open the official tets example file you can see how I've set that up.
The tets sample file is the one I am using to test. The result is self intersecting. I want to use this method for an effect but I need it to not intersect itself.
I have added a cylinder to collide with the test - everything looks very encouraging for a proof of concept, except the self intersection.
What method do you recommend for this sort of effect?
running the same test on the tetTear doesn't seem to intersect because they are pulled away from each other but the sphere when it tears, the halves bounce back into each other and there is no self collision
Also - this is only one component of the effect. The effect is a bullet impact - I want to realise the fleshy part using tets. I am planning to run a cloth sim over the top to replicate the skin. The skin will definitely require self intersection on cloth.
Can you please provide any instruction on getting the Cuda solver to work?
OK, cloth solver working with cuda 11 dlls but freezes when turned on with tets in the flow - got it.
Tets self intersect and I will look for a solution for that.