Vray proxy loses uvw mapping in Tyflow
#1
Trying to use some hi res asteroids in a scene, I've made them vray proxies and loading them into Tyflow through a Shape element, however they seem to lose their mapping coordinates and thus the texturing is wrong. The original meshes work as expected in tyflow. I tried to add a Unwrap UVW on top of the vray proxy, but then that reset their scale to 1 somehow even though the mapping was better. I'm on 3ds max 2023, Vray 6, Windows 10, and latest tyflow free 1.017
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#2
Is your Vray Proxy display mode set to preview?

Would need to see the proxies and file to debug further...
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