04-20-2023, 12:24 AM
Trying to use some hi res asteroids in a scene, I've made them vray proxies and loading them into Tyflow through a Shape element, however they seem to lose their mapping coordinates and thus the texturing is wrong. The original meshes work as expected in tyflow. I tried to add a Unwrap UVW on top of the vray proxy, but then that reset their scale to 1 somehow even though the mapping was better. I'm on 3ds max 2023, Vray 6, Windows 10, and latest tyflow free 1.017