Is it also possible for cloth to collide with another cloth in a separate event without the "Particle Physics" node?
The only way I've gotten this to work is by copying an instance of the cloth node from one event to the other.
However I need different cloth settings for each event, so I can't use this method.
05-06-2023, 01:39 AM (This post was last modified: 05-06-2023, 01:40 AM by tyFlow.)
Yes, with the CUDA collision solver (available in the beta, or PRO) you can have proper inter-cloth collisions. Otherwise you need to use Particle Physics.
Not sure what you mean by copying an instance of the cloth operator to another event...unless I'm misunderstanding what you're talking about, that wouldn't have an impact on inter-cloth collisions.