06-07-2023, 05:04 AM
Hi
It seems magnitude is calculated from the origin - which affects result if object is moved.
ie: lets say I want to do something by magnitude - could be color ramp or whatever by particle travel distance (magnitude), so I save the position magnitude in a custom float.
I now set up whatever it is I am trying to do by magnitude and all is well. However if I move the object / position icon etc. the magnitude changes because its referenced from the origin.
It seems to me there should be an option to have magnitude calculated from birth position so you can get a real travel distance to use for whatever purpose. In my example above, if I re-position my object - the magnitude changes with every move and messes up any action based on position magnitude - you would have to go back and recalculate ramps or whatever by adjusting for the move from the origin.
I hope this makes sense
Rob
It seems magnitude is calculated from the origin - which affects result if object is moved.
ie: lets say I want to do something by magnitude - could be color ramp or whatever by particle travel distance (magnitude), so I save the position magnitude in a custom float.
I now set up whatever it is I am trying to do by magnitude and all is well. However if I move the object / position icon etc. the magnitude changes because its referenced from the origin.
It seems to me there should be an option to have magnitude calculated from birth position so you can get a real travel distance to use for whatever purpose. In my example above, if I re-position my object - the magnitude changes with every move and messes up any action based on position magnitude - you would have to go back and recalculate ramps or whatever by adjusting for the move from the origin.
I hope this makes sense
Rob