04-14-2024, 11:14 PM
Hello,
Hoping someone can point me in the right direction.
I'm working on a quick turn around piece and have done some really quick flat mapping. I've got this rigged and skinned and then running this through tyflow to do the effects I need and then exporting the alembic file to unity3d.
The original layout looks like this
When I run this through TyFlow I can see some stretching happening.
When I load this up into substance painter, I can see the UV seem to be intact but there is a lot of vert wielding happening.
I'm really new to TyFlow so any help is apprecaited, if I need to UV these correctly then I'll head down that road but I'm hoping this hard and fast flat mapping can work out.
Thank you.
Hoping someone can point me in the right direction.
I'm working on a quick turn around piece and have done some really quick flat mapping. I've got this rigged and skinned and then running this through tyflow to do the effects I need and then exporting the alembic file to unity3d.
The original layout looks like this
When I run this through TyFlow I can see some stretching happening.
When I load this up into substance painter, I can see the UV seem to be intact but there is a lot of vert wielding happening.
I'm really new to TyFlow so any help is apprecaited, if I need to UV these correctly then I'll head down that road but I'm hoping this hard and fast flat mapping can work out.
Thank you.