07-30-2024, 10:04 AM
This must be the most simple setup, but my brain is deserting me this morning.
I want to have a sphere filled with a few particles, the sphere is moving through space, and the particles must swirl within, but not all get pushed to one side of the sphere - which is what is currently happening when the outer sphere moves through 3d space. Later in the animation the particles will move out of this sphere constraint to another object...........
bindobject does not help, as the particles stop moving.
Any ideas?
I want to have a sphere filled with a few particles, the sphere is moving through space, and the particles must swirl within, but not all get pushed to one side of the sphere - which is what is currently happening when the outer sphere moves through 3d space. Later in the animation the particles will move out of this sphere constraint to another object...........
bindobject does not help, as the particles stop moving.
Any ideas?