If you are beginner on Tyflow, I think snooker sim won't be a best starting point.
But ok.. I wont judge you (even I already did.. lol).
Ok.. joke aside.. let's see what you have on your flow screenshots.
Well first of all.. you need to know that PhysX shape operator is what triggers particles to START behaving like Physx objects.
So, in your first event you have a PhysX collision operator above Physx shape operator... if it's above, it doesn't make sense... because if you are testing PhysX collisions, you first need PhysX shape to trigger particle to start behaving with PhysX rules... then PhysX collisions.. if you have any...
On your second event you don't even have a PhysX shape to trigger particles.
I am not fully certain on what this object bind operator might be (that could potentially lock your physX)
As I said initially bro... maybe you should start with something simpler.. like.. ball.. hitting another ball.. and then go from there...
Try creating just a ball hitting another ball, in PhysX... and I?l be around, and I'll do my best to help you understand that principle.. once you understand that.. and how collisions work... sure.. let's play some pool bro!