04-06-2025, 04:24 PM
(This post was last modified: 04-06-2025, 05:20 PM by antonshilkin407@gmail.com.)
Good afternoon. It is necessary to create an array of particles on the surface of a liquid, a simulation of Vray Phoenix. The problem is that in each frame, the particles behave completely randomly on a surface that is at rest. That is, there is movement of the object in the center of the frame, there is movement of the liquid, and there is a conditional environment where the liquid is at rest, but the particles on this surface change their position in each frame, and create unbearable noise in the final render. What am I doing wrong?