PhysX shapes fall through collision geometry
#1
I am having a problem with PhysX shapes falling through collision geometry. After shapes collided with ground object some time later they start to fall trough the ground. I don't know what parameter I have to tweak to prevent this. Can someone help, please? I use tyFlow v1.126 currently. 
Here is the video of problem.


Attached Files
.mp4   24-073_sh270_HIMARS_launch_ATACMS_missiles_008_preview.mp4 (Size: 14.39 MB / Downloads: 5)
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#2
After multiple attempts I was able to fix this problem by changing 'Penetration offset' from -0.01m to -0.001m in 'Collision tolerance' of PhysX Shape operator.
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