I want to modify PhysX Bind Length bias
#1
Hello.

I'm using PhysX Bind instead of Cloth Bind to do cloth simulations for various objects that are running PhysX in TyFlow. Because I need the result to be like the cloth pushing the PhysX Shape too.

It mostly works well, but PhysX Bind doesn't allow you to shorten the bind distance using PhysX Modify (like Cloth bind's Length Bias).

Let's say I want to wrap a rock (PhysX Collision) in a rubber balloon (PhysX Bind). I need to make the balloon small and setting PhysX Bind, then scale it to be bigger than the rock, and then scale it back to the original size.

I wish there was a function to shorten the bind distance like Cloth Bind's (Length Bias).
It may be difficult due to PhysX specification issues, but it would be nice to have it.
Or if there is such a feature that I am just not aware of, I would like to know about it Smile
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#2
There's not a way to lengthen a PhysX bind directly, no - this is because PhysX binds don't have a dedicated length parameter in the same way that cloth binds do. PhysX binds instead pair objects together by relative transform. There are possibly ways to increase the distance between objects relative to that frame of reference, but it's not nearly as straight-forward, which is why I haven't implemented a way to do it.
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#3
(07-23-2025, 02:32 PM)tyFlow Wrote: PhysXバインドを直接長くする方法はありません。これは、PhysXバインドには布バインドのような専用の長さパラメータがないためです。PhysXバインドは、オブジェクトを相対的なトランスフォームによってペアリングします。この参照フレームを基準としてオブジェクト間の距離を増やす方法はあるかもしれませんが、それほど単純ではないため、実装していません。

I see, thank you for reply.
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