04-24-2019, 05:10 PM
Hey there,
following a post on facebook I was wondering if there is currently a way to test for particle amount.
So:
1. Event A birthes 200 particles. When they collide with an object, they are sent to Event B.
2. Once 50 particles have been sent to Event B, all particles of that event (or possibly also from Event A) are sent to Event C.
I was thinking of setting up a particle group in Event B, adding a particle property test testing for that group and incrementing a custom float value and then using that float value to end all particles that meet the threshold to the next event.
But somewhere I have a logical error I think.
I´m attaching a very simple scene, if someone wants to give it a shot.
following a post on facebook I was wondering if there is currently a way to test for particle amount.
So:
1. Event A birthes 200 particles. When they collide with an object, they are sent to Event B.
2. Once 50 particles have been sent to Event B, all particles of that event (or possibly also from Event A) are sent to Event C.
I was thinking of setting up a particle group in Event B, adding a particle property test testing for that group and incrementing a custom float value and then using that float value to end all particles that meet the threshold to the next event.
But somewhere I have a logical error I think.
I´m attaching a very simple scene, if someone wants to give it a shot.