05-02-2019, 06:39 PM
I'm looking for a way to have Spline Paths die when the particle driving them (based on trajectory) is deleted. I can set the Max Age under the tySpline to a low value and get what I'd call "chaser" splines that follow the trajectory of each particle and erase themselves along that path, but I'd like to have splines that persist (and don't shrink along length) and instead just go away as soon as the corresponding particle is deleted. Any ideas?