05-04-2019, 12:24 PM
hi all, doing droplets on a can, client has asked for less particles on edges of can.
im currently using a bitmap in "position object" to place particles on surface, and thought i could just run that through a falloff map set to fresnel, to remove edge particles ..
falloff map does not seem to do anything at all... any suggestions?
im currently using a bitmap in "position object" to place particles on surface, and thought i could just run that through a falloff map set to fresnel, to remove edge particles ..
falloff map does not seem to do anything at all... any suggestions?