inflation
#1
Photo 
hi
when i inflate an object using  modify bindings the objects deflates (loses volume for a few frames) before it starts to inflate
ive checked the key frames  the inflate number is going up but still i see this deflation first

im assuming this is not correct behaviour 

great job on the plugin- feel bad posting questions knowing only one guy is making this- hope im not wasting your valuable time

fb

[Image: aQBr7bZ]
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#2
Is your Modify Bindings operator set to continuous?

Maybe you're seeing the result of the constraints settling before the force of the inflation surpasses the forces acting on them. If you post a playblast I can get a better idea of what's going on.
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#3
(04-02-2019, 09:41 PM)tyFlow Wrote: Is your Modify Bindings operator set to continuous?

Maybe you're seeing the result of the constraints settling before the force of the inflation surpasses the forces acting on them.  If you post a playblast I can get a better idea of what's going on.

https://gph.is/g/aQBr7bZ

here is  a gify of the numbers and the preview

(04-02-2019, 09:45 PM)fb01 Wrote:
(04-02-2019, 09:41 PM)tyFlow Wrote: Is your Modify Bindings operator set to continuous?

Maybe you're seeing the result of the constraints settling before the force of the inflation surpasses the forces acting on them.  If you post a playblast I can get a better idea of what's going on.

https://gph.is/g/aQBr7bZ

here is  a gify of the numbers and the preview

timing is based on particle age at the moment - but just tried continuous and get same deflation.
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#4
Hmm...that's very strange....could you post a screenshot of your flow?
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#5
sure

its just based on one of the sample files btw[Image: open?id=1sWMcua9_pZsFrffCH3RqvdvZaGt5rph0]

https://drive.google.com/open?id=1sWMcua...vZaGt5rph0
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#6
Hmm, everything looks ok on the surface. Can you send the scene file to support@tyflow.com?
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#7
hi - i think i have worked something out

i have a very minor gravity on- if i turn this off - the deflation does not happen .
i turn inflation on via keyframes at frame 160 with a value of 0 and then turn it up to 30 by frame 170

does that help?- i'll send the file anyway

thanks
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#8
From your playblast it doesn't look like a gravity issue...but maybe it is. Send the file anyways Smile
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