I was checking out this great grains test scene that someone posted to Vimeo a few months ago and noticed that the voronoi clustering and physX binding don't seem to behave like the rendered example. I assume there's probably something that's changed in the operators over the last several build updates, but trying to figure out what the culprit is and how to re-introduce the nice clustering and clumping effect.
https://vimeo.com/335055310
There's a link to download the Max scene on the vimeo page.
https://vimeo.com/335055310
There's a link to download the Max scene on the vimeo page.