10-28-2019, 09:41 AM
Hi Tyson,
I was start to feel comfort using script operator. but i think it can be improve with some addition.
I got few ideas to expand the script operator usage:
- We need to be able exposing the variable as parameter. So there's no need to go inside the code to tweak the values. this is great for many procedural things.
- As references maybe we can use Unity style by using “public” or “[SerializeField]” to expose variables values in the inspector. Or we can do the other way by creating the paramter first, then access it inside the code like "param001" and so on..
- TYObjects need to have boundingbox access. ( yes I can iterate over all vertices to measure it. But would be awesome if just call: geboundingbox(mesh) )
- Poly Access/methods.
that's it for now, maybe i will add more things if i found more ideas
thanks
Ishak
I was start to feel comfort using script operator. but i think it can be improve with some addition.
I got few ideas to expand the script operator usage:
- We need to be able exposing the variable as parameter. So there's no need to go inside the code to tweak the values. this is great for many procedural things.
- As references maybe we can use Unity style by using “public” or “[SerializeField]” to expose variables values in the inspector. Or we can do the other way by creating the paramter first, then access it inside the code like "param001" and so on..
- TYObjects need to have boundingbox access. ( yes I can iterate over all vertices to measure it. But would be awesome if just call: geboundingbox(mesh) )
- Poly Access/methods.
that's it for now, maybe i will add more things if i found more ideas
thanks
Ishak