01-31-2020, 01:50 PM
Hey folks. I have a job where I'm trying to send particles from the surface of one object to another.
The second object is actually an arm made of 4 separate objects, made from four separate particle flows, but the problem I need solving is the same for all four.
Now I can send the particles to each target object I need using:
Find target
Position object
Object bind
However, at the moment the particles are set to randomly target any point across the whole object.
My question is: Is there any way I can grow the arm sequentially say from the fingertips up towards the shoulder?
I'm guessing it's a particle position property test and I find a target positioned first at the fingertips, use another find target, looking at the closet point of the object, then somehow test whether enough particles occupy that part of the object, so the find target moves up the arm...
But can I do it? No, sorry, my brain hurts. Is there anyone out there who is magnificent enough to have solved this issue?
The second object is actually an arm made of 4 separate objects, made from four separate particle flows, but the problem I need solving is the same for all four.
Now I can send the particles to each target object I need using:
Find target
Position object
Object bind
However, at the moment the particles are set to randomly target any point across the whole object.
My question is: Is there any way I can grow the arm sequentially say from the fingertips up towards the shoulder?
I'm guessing it's a particle position property test and I find a target positioned first at the fingertips, use another find target, looking at the closet point of the object, then somehow test whether enough particles occupy that part of the object, so the find target moves up the arm...
But can I do it? No, sorry, my brain hurts. Is there anyone out there who is magnificent enough to have solved this issue?