Vertex color and prt caches
#1
Hey,

In my scene i am driving the color of my particles with vertex colors. The plan is to eventually save it as a prt cache with texcoords and use the vertex color data to drive a magma flow in krakatoa. For some reason however, it doesn't seem to save the blue channel at all. (set via vertex color operator) The red and green channels (u/v) work normally but no matter what i try i cant seem to get it to save the W channel. Is there some extra step i am missing in order for it to work or could this be a bug?

Thanks!
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#2
I currently only export UV, not UVW. I'll make a note to include all channels in the next build.
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#3
Ahh, well that would explain it! Thanks Big Grin
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