Metal effect
#1

.mp4   tyFlow_CAR_05_re_Perspective_preview_v001_2.mp4 (Size: 6.28 MB / Downloads: 259)



I can't get a metal like effect. 
I can't control the bones' loss of motion speed well enough. 
The use of secondary fraczionce is excelent, I get detailed, fractions and deformations. 
Unfortunately the Particle skin can't solve this: the secondary bones that are generated during the impact aren't used during the creation of the Skin. 
Do you have any idea for this or can we ask for some development in this direction?

THX.
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#2
   
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#3
It might be enough for the particle skin to update itself when more bones are created.
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#4
? pls help.
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