03-30-2020, 01:21 AM
So I recorded a live plate of a building. I recreated the scene in 3d and applied a camera map modifier to it (non wsm). Next I did a destruction sim to the building in tyflow. After that was done I applied the texture to it (Texture used for camera mapping). For some reason the texture doesn't 'stick' to the chunks. Like the chunks would first have the projection of the building which is correct. But when the chunks are blown past the building and into the area of the plate where there is a sky the chunk's texture become blue. So basically I am trying to add a camera map to the building but I want them to keep the same texture they first had.