10-06-2020, 01:13 PM
Hi everyone! I was curious if it is possible to run a simple traffic system with tyFlow. I did try to create it myself but unfortunately I don't have that much experience with particles and sim.
Few requirements/ideas
Few requirements/ideas
- cars are only going on specified routes (splines) -> Path Follow + Rotation by travel direction seems an obvious pick and works,
- cars should gradually stop at end of spline or when hitting a collision box -> Surface Test + Slow? Seems to work pretty well too,
- cars should not rear-end each other -> I've tried to solve it with Bindings and Particle Physics but I feel like I can't figure out how to set it up properly. My idea is that Particle Physics collision should only act as a trigger that sends car/particle to another event that deaccelerates it with Slow operator for example.