07-15-2020, 07:02 AM
(This post was last modified: 07-15-2020, 07:04 AM by TubeSmokeGuy.)
Hi!
As the topic name says, it would be cool if the position object operator can get a multiplier by texture for the surface offset.
Or the spread operator gets a multiplier by texture for the spread amount from an object selection.
Here some pics how I imagine that:
The last pic is fake and should just show which effect I have in mind.
Greetings!
As the topic name says, it would be cool if the position object operator can get a multiplier by texture for the surface offset.
Or the spread operator gets a multiplier by texture for the spread amount from an object selection.
Here some pics how I imagine that:
The last pic is fake and should just show which effect I have in mind.
Greetings!