How to keep momentum?
#1
Hi,

I have a chair that is keyframed to rotate 360. I put a time test so after frame 180 it becomes a physx object and gravity pulls it down to land on the floor. However, it's not keeping the momentum from the rotation of the keyframes. When it hits 180 the chair just stops rotating and gravity pulls it straight down. I've tried an object bind but can't seem to get it to work. Help would be very much appreciated!


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#2
You can enable the verlet velocity setting in the Object Bind operator to transfer particle velocities, but currently there's not a way to transfer the angular momentum as well. Probably something I should add.
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