Joints between 2 particle sets?
#1
Hi,

I am working on a destruction setup, i have worked out the Active and non-active part, and the voronoi in collision based on force.

The problem i am trying to work out, is there a way to make a joint between 2 different particle events.

Say one event was the bricks, and another seperate event was for the plaster.


Cheers
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#2
Ok, i am not sure but Simulation groups might be a way,

Question is how do you set a flow to be in a specific Simulation group?

Any ideas
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#3
The Particle Group operator can be used to assign groups.

You shouldn't need that though....PhysX Bind by default considers particles from all other events....just make sure the particles you're trying to bind to also are PhysX particles.
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