01-05-2021, 01:28 PM
(This post was last modified: 01-05-2021, 02:02 PM by mikeenginehouse.)
I've got a relatively simple setup for a ponytail that sits over a character's shoulder. I've got particle bindings along the shape of the ponytail, and as the character moves the ponytail moves quite nicely. The issue is that after a lot of movement, the ponytail can be swung around it can end up on the other shoulder, or over the top of the head even. Is there a way for the particles to try to return to their inital state?
I suppose there might be a way to increase the rigidity of the particle bind? Or perhaps use some kind of find target and a duplicate (non dynamic version) of the system for the particles to also try to follow?
Seems Angle Bind might be what I need, but when placed after a physx bind it seems to have no effect?
I suppose there might be a way to increase the rigidity of the particle bind? Or perhaps use some kind of find target and a duplicate (non dynamic version) of the system for the particles to also try to follow?
Seems Angle Bind might be what I need, but when placed after a physx bind it seems to have no effect?