Is it at all possible to have tyFlow know when to re-cache previous frames or not? What I mean is.. if I am adjusting a pBomb, for instance, and it doesn't start until frame 100, is there a way for tyFlow to know that the first 99 frames don't need to be blown away and re-cached? I know this is the same with pretty much every solver I've used, I'm just curious as to why this isn't possible for it to be smart about these sorts of things (if it is, and I'm not setting it up right - lemme know please). Obviously making global changes means redoing everything, but it would seem to me that certain operations could be a bit more efficiently handled under the hood. Linear animation keys would also only need previously changed data to be re-cached, etc. Seems like there's a ton of instances where this might save precious time.
I am pretty new to particles in general though, so it's quite possible that I am just way off base here. Still, I'd like to understand why, so if anyone knows, please share the knowledge.
Thanks in advance.
I am pretty new to particles in general though, so it's quite possible that I am just way off base here. Still, I'd like to understand why, so if anyone knows, please share the knowledge.
Thanks in advance.