04-06-2019, 09:41 PM
(This post was last modified: 04-06-2019, 09:47 PM by TeaspoonVFX.)
Hey TyFlowers,
Here is a quick animation playing around with TyFlow.
https://youtu.be/JwTn68bBupM
The crash was hand-animated, along with the hood crumple. The glass is TyFlow fracturing the side windows and then getting knocked by a proxy of the truck.
I'd love to push this further by having TyFlow do the crumpling. So I'm looking into the Rigid Deformations. Ty, I don't suppose you have a car rig setup just lying around as a sample... huh?
~tsp
Just found your car tutorial on the YouTubes
Todd Sheridan Perry
Director - Teaspoon Media, Inc
VFX Supervisor - TeaspoonVFX
Senior Tech Writer - Animation Magazine
Wow Justin, those shots turned out great!
Here is a test with one of my car models from the previous scene, run through Ty's skinning and rigid deformation process. The models definitely need to be adjusted for the simulation. That's nothing new. I get feedback from Houdini artists all the time that they need their models water-tight and no intersections. And it just makes sense.
https://youtu.be/tOG2DeFNiQY
No engine under the hood!
To have two separate cars (ala the T-Bone crash) would I be looking to setup two different actors?
Todd Sheridan Perry
Director - Teaspoon Media, Inc
VFX Supervisor - TeaspoonVFX
Senior Tech Writer - Animation Magazine
@MeHoo
will you please share file scene with me ?
@MeHoo - That reel is incredible!
04-07-2019, 07:42 PM
(This post was last modified: 04-07-2019, 08:46 PM by TeaspoonVFX.)
I guess I should have clarified that the pieces need to be watertight -- rather than the whole car. But if you're doing a convexhull shell with a bullet (or PhysX) solver, then you aren't using the actual geo. I did have to move some pieces of the interior around -- they were intersecting with the rear wheels, so the wheels were getting pushed out sideways at the beginning of the scene.
Taking your lead, MeHoo, I would thinkwe could maybe pre-score the model, rather than using a voronoi, to create the driving bones for the skin. It'd take another layer of complexity to get popping doors and breaking glass. But I'm looking into it.
And how dare you hijack this thread
Here is the scene file.
https://www.dropbox.com/s/o6c4c0a4ibrufh...0.max?dl=0
Todd Sheridan Perry
Director - Teaspoon Media, Inc
VFX Supervisor - TeaspoonVFX
Senior Tech Writer - Animation Magazine
Ohhh yes totally. I look forward to seeing that. For some stuff I think it really helps. Others it's kinda pointless. I'm gonna have to try this soon
Thanks alot man, am looking for improving this by animating the car in Mad car or director then add sparticle spark on impact.